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A jam submission

Where's AMI DO?View game page

Hidden obj game
Submitted by C0rn_Soup (@C0rn__Soup) — 5 days, 14 hours before the deadline
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Where's AMI DO?'s itch.io page

Results

CriteriaRankScore*Raw Score
Controls / UI#453.6154.667
Overall Fun#623.6154.667
Art / Graphics#713.6154.667
Sound/Music#1132.5823.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Genre

Puzzle

Mystery | Advenure

Rating

Family Friendly

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Comments

Hello C0rn Soup and Diia Del!

This was a really cute take on the object find genre that I was able to appreciate! Here's my feedback

Gameplay:

  • The placement of the objects in the game were quite fun and playful while not being out of place.
  • Stage progression is a little hard to judge with just 3 stages on the demo and I wish it were maybe 1-2 stages longer to give an idea of how stages might progress as the game advances.
  • Since the items did not change location on a second playthrough, this limits replay value but it does keep the items in their great hiding spots. I feel like this is a good thing though as puzzle games like "The Room" also have limited replay value but it is a large part of the charm. Other games of this genre that randomize placement, start to feel gimmicky.

Audio

  • The music in the menu was cute and simple and honestly I was looking for more of that in the actual stages.
  • The sfx was nice sounding and added to the charm and feel while complimenting the visuals.

Visual

  • The artwork was great and really cute, I feel like this carried the game the most. As a colorblind player I typically don't comment too much about visuals as my handicap doesn't really allow me to be a great judge of quality but I was able to play the game and appreciate what I did see. For us colorblind players, being able to play the game and feel like nothing ruined our experience is our priority and this game was fine in this regard.
  • I especially liked the stage where the image was turned a few degrees, it was fun and made it feel like we were looking from a different perspective. The stage had me turning the head quite a bit and chuckling at the fact.

Other Feedback:

  • I liked how the items on the menu were interactable, I wish there were more objects in the game that reacted similarly!
  • I know there is only 10 stages in the full game but the demo levels did not give me the desire to progress further as I felt as if there wasn't much more to be offered from the game. I mean no offense by this but just honest feedback with hopes you would take this into consideration so that you could possible seek more feedback on what would possibly entice players to keep playing past the paywall. Even a simple message at the end stating please help support your art and game dev for just $2 and unlock the remaining levels might help encourage people to consider it. Another idea is to maybe set some funding goals and release more stages for those who did pay.

That said, I did have fun with what I was able to play and hope you continue to keep creating and developing the game further.

Thank you for your time and for all devs who create games for everyone to play!

Regards,
- Glim

Submitted (2 edits)

Hello! Tonic here. This was a really cute and fun game! Thanks so much for sharing.

I really like the art style here. It's clean, expressive, and warm. In-game, the images all seemed quite "crispy," though? I'm not sure if maybe it's creating some compression artifacts when you upload the HQ artwork into the engine, but I think experimenting with different compression methods might make them smoother? At the same time, the crispy quality does also make it more difficult to find the hidden items, so I understand it might be intentional! (For me, it caused some eye strain, though I'm pretty much always squinting anyway!)

I also liked the level select screen where you click on the different characters to be taken to a scene that is relevant to their "roles." Very cute folks! The blippy sounds when you find the hidden items are also nice. I liked the sound design in general, normally I'm sensitive to music or lack of, but I actually didn't notice the levels didn't have accompanying songs this time, ahaha... Too engrossed in finding cute little dinos. But the specific melodic tones in the main menu track did kind of jumpscare me. I don't know if maybe I'm just sensitive to those particular pitches, but they were fairly grating/clipping. (I also couldn't find an "exit game" button anywhere...?)

Overall, I really liked it and had fun! Short but sweet ðŸ’š

Jam Host

Hello! Welcome to Feedback Quest 8! My name's Hythrain, a co-host and one of the streamers for this event! This feedback is being written live as I stream your game! If you're interested in seeing my live reaction, let me know and I can send you a link to the VOD once it's posted to YouTube!

So my normal approach for any game in these events is simple: I get the game, make sure it's not a virus, then play it with as little information on how to play as possible. This way, I can judge how intuitively someone can figure out the game. Only if it's obvious that I need to read more will I do so. I note this so you can get a sense where some of these feedback comes from. In addition, I want to note that feedback and rating are different; don't use this feedback to gauge what I'll rate, nor should you view my rating as entirely indicative of my feedback. 

The artwork on this is so cute. It's also not too challenging. Honestly, the hardest part was trying to find that one thing in the third stage that I didn't want to find because I hate those things and they're gross and I want nothing to do with them so how dare you make me look for one!

All semi-jokes aside, there's not a lot I can give in terms of feedback. The only thing I can think of is that stages should have some sort of music to fill the air while playing. Otherwise, the levels are silent and it can make it feel awkward to play.

Developer

thanks!

Jam Host

Hythrain's play of your game:

Jam Host

Hello thanks for coming to FeedBackQuest. I am a co-host running this event. I noticed you haven't got a public accessible demo, it's currently behind pay-wall, please add it to your page. 

Developer (1 edit) (+1)

Oops, sorry , I edited it.