This is the most inspired project I've seen in the entire jam. So much love an work has visibly been poured into this game. I love the setting, write ups, art, and concept. It definitely is a bit too fast paced for me as has been said before but it doesn't detract from how cool the concept and execution is. Incredibly well done. I am thoroughly blown away!
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Compromised Oracle's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #1 | 4.105 | 4.105 |
| Overall | #4 | 3.377 | 3.377 |
| Controls | #5 | 3.526 | 3.526 |
| Use of theme | #5 | 3.211 | 3.211 |
| Concept | #7 | 3.368 | 3.368 |
| Use of prerequisite | #8 | 3.421 | 3.421 |
| Enjoyment | #12 | 2.632 | 2.632 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
MiniScript
Wasn't made with MiniScript
Bezi
Wasn't made with the help of Bezi
GameMaker
Wasn't made with GameMaker
Waffle
Wasn't made with Waffle
Comments
Artistically pleasing! Loved the concept, althought it was hard for me to play (because I'm slow is not your fault your game is awesome). Great, great work!
"such great artwork in so little time?"
Simply put, I didn't.
Most of the art was stolen from my other game and projects.
The game takes place in the same universe as my "interactive-fiction"-type game and my abandoned "point-and-click adventure", so I could reuse a lot of assets.
So, simply put, if there is a way to draw detailed pixel art in a short amount of time, I haven't heard of it :D
Wow, this game is great! I love the art style, and the idea was very creative! Excellent entry!
Wow that pixel art is really good. The game has a cool concept but it was a little too fast, my reflexes are not that good after programming for 48 hours hahaha
The art of the game is fantastic, But i do believe that its very fast paced, and the concept might be harder for many to get. (But i do get it)
The art of the game is fantastic, But i do believe that its very fast paced, and the concept might be harder for many to get. (But i do get it)
Thanks <3
Yeah, the most difficult part for me was to balance the pacing and the game difficulty...
Text and fast pace don't really mix well. :D
I'll definitely think I should take my time to rebalance the game for a more balanced experience after the jam...
For the jam, maybe this was for the better.
If I allowed enough time for everyone to read everything, no one would've reached the first monthly break in the time everyone tries each game :D
Damn this art is crazy! How did you manage to draw that so fast?! But the pacing is kinda wack ngl.
Great art! Good concept, although a little too fast for me I could not assess things the right way even after reading :D





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