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AstroSmashtris's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Relevance | #1 | 4.625 | 4.625 |
| Looking Good | #2 | 4.250 | 4.250 |
| Sounding Good | #4 | 3.250 | 3.250 |
| Fun To Play | #7 | 2.750 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very difficult to get into. I like the idea, but there's too many things I don't understand why things happen and sometimes I even feel I am not in control. E.g why does pieces sometime vanish?
Definitely something worth looking into with some player guidance and UX work.
Kudos for originality and creativity!
Thank you! I had great plans to make tutorial part of the game, but as usual, ran out of time as submission date was fast approaching. I placed all those instructions in the game description field, but then it's not possible to point to game elements to ease the learning curve.
All mid-air Tetris blocks are replaced with new ones entering the ship bay. That means you can't hoard all the pieces in at once, you must build and collapse rows to squeeze the energy out of them. That being said, there's a subtle bug in the current release. Tetris block may look like it has been landed, but there's still one step to go. If new block enters the ship, then this almost landed block disappears. I will fix this after the game jam closes.
I do understand the difficulty with getting into this game (especially with a handful of bugs lurking in there). I may make tutorial part of the game at later time. This depends on the feedback I receive. If world wants to learn to play a game with convoluted mixture of incompatible elements, then I will make sure it gets the chance :)
Super cool concept!
My main issue was it took me a long time to realize i was actually moving aha. Definitely a bit more of an indicator of moving(background scrolling) would be awesome.
The controls were a bit tough to get at first, but that made it more satisfying when i got it.
Loved the art.
Awesome job on a very creative game
Thank you for your kind words! Background scrolling too slowly seems to be a common problem, so I will change that. I also will increase the size of those tiny dust particles that I intended as a movement indicator. They will be a more clear indicator after the changes. I'll update the game some time after our game jamming is over.
Sounds great! Love playing games after end of jam feedback.
This is quite a wild mashup! Honestly I did struggle to understand the concept and the controls were a bit confusing. One suggestion would be to scroll the background as you use the thrusters as it took me a while to realise I was actually moving. The presentation and polish are truly excellent though!
Thank you for playing! I'll improve the background scrolling after the game jam is over. Sorry about the controls. I think they are mostly confusing because I decided to rotate the ship and not the whole screen. At least that way we got a bit different Tetris than usually. Not necessarily better, but different it is:)
haha it certainly is different! I found myself tilting my head trying to play the Tetris part lol!
This is all very cleverly done, I wish I was better at it. It took a little bit to comprehend how to manage the Tetris portion of things, specifically rotating blocks since the relevant key was dependent on ship orientation. I had originally though that the direction you encountered a shape from was what determined the rotation and that once in the ship they were static, but I simply hadn't tried all four arrow keys. 🙃
I'm not sure how to read the sonar, I didn't know if a blip on the right meant I should steer to my right or the ship's right, so I spent a lot of time drifting aimlessly. Ultimately I have a dismal score and earth was doomed, oops!
I also feel bad for the asteroids since they start crying after being mined to an certain extent...
Thank you for playing and giving your analysis! Here are some points on your ponderings:
It's all old school technology, so Tetris attempts to play as the original did, including how tiles appear and are being manipulated with arrow keys. I was thinking of let the pieces land using ship thusters only, but it was way too fiddly for me as a player to handle. Being able to stop the piece mid-air was another helper that I just had to put there for playability's sake.
As for the radar, it too is old, and merely tells where asteroids are in relation to your ship's nose. It's up to the pilot to decide what to do with that information.
You are right to feel sorry for the asteroids, nothing and nobody is completely evil. It may turn out that these asteroids are merely pawns in a game that was set in motion for reasons that are not yet known, and are clearly beyond this game jam's scope. Who knows what further information is revealed in the future...
Fun take on Tetris and great art and sound!
Thank you for your kind words!
Very cool concept.
Glad you liked it! I really wasn't sure where this concept was going when I started :)
I could only find one asteroid. Cute game, too bad you can't turn off the music. It also seems to be missing sound effects, that to me is way more important that music.
Thank you for playing and letting the sound effect lovers' voice to be heard! This was a design decision, and game jams allow more experimental takes on things. Space is a very quiet place from player's vantage point, so there's that. Another point was the random incidence of hearing this song while working on the game. It too is sort of an unexpected mashup, and therefore a perfect fit for this game, at least in my humble opinion.
There's of course the option to update the game after the jam is over. I will see about the sound effects while killing a bug that I discovered in this build...
I'm one of those people that turn off music in games after I've heard it. There is a reason most movies and TV shows have sound in space, it adds to the entertainment value. Just a sound effect, explosion hearing lover's opinion of course.
I hear you. I will make an update some time after the jam is over, and there's a high chance of sound effects being in place. Doesn't hurt to give players more choices. Also I'll get some audio bus handling exercise while doing that.