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A jam submission

Gambling GambitView game page

What are the odds I will escape this debt?
Submitted by 1upmario — 13 minutes, 31 seconds before the deadline
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Gambling Gambit's itch.io page

Results

CriteriaRankScore*Raw Score
Use of prerequisite#93.4003.400
Concept#133.0673.067
Enjoyment#142.4672.467
Controls#142.8002.800
Overall#182.7222.722
Presentation#222.6672.667
Use of theme#301.9331.933

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

MiniScript

No

Wasn't made with MiniScript

Bezi

No

Wasn't made with the help of Bezi

GameMaker

Yes

Was made with GameMaker

Waffle

No

Wasn't made with Waffle

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Comments

Submitted

Nice idea, def potential for a deeper game

Developer

Thank you for playing! What I was able to implement in the jam definitely only scratches the surface of the idea as a whole. Hopefully I can make it more rich with some post jam content.

Submitted

nice take on the classic retro first person turn based dungeon crawler.   I'm a huge stickler for tonal inconsistencies between various elements of a game (i.e. art / sound / ui presentation) and I appreciate that this looks like a clean, cohesive whole.

Submitted

which is ironic because my game needs so much more work on tying the different elements together --> I think if I polish it up for example I'll remake my dialogue sprites to match the same original size as the slot machine sprite, because I think my game's banner picture looks god-awful with the two side-by-side lol

Developer

Thank you for playing! Kenney's art is definitely great for making a cohesive style. But I did have to make custom dice sprites to get the whole DnD set. Your game has a lot of character to it! I definitely see it shaping up nicely with some post jam polish! 

Submitted

we have pretty similar concepts! W game

Developer(+1)

Thank you for playing! I thought the same! Great minds think alike!

Submitted

Really fun concept. It's like a D&D combat with fun mechanics on each dice. It's just a game jam and time is limited, but if you wanted to expand the game, maybe purchasing different kinds of dies with limited uses would be a nice addition.

Developer

Thanks for playing! Me and you are on the same page! One of the features I wanted to add was a shop after a certain amount of enemies. I like the idea of limited use dice! Maybe call them "Fragile Dice"?

Submitted

I think there should be a tutorial...But overall nice game

Developer(+1)

Thank you for playing! A tutorial is definitely needed! That's one of the features that got lost to the time limit. It's on the list for an after jam update though! 

Submitted

Enjoyed playing your game. Nice music and sfx! Really liked different kinds of enemies. I admire the design of costs of different abilities. Perfect use of prerequisite :)

Developer(+1)

Thank you for playing and the kind words! I had tons of ideas for more dice and ways to flesh out the strategy of the game but came short on time. I might try and balance and implement those ideas after the jam so if you have any ideas or suggestions I would love to hear them!

Submitted

Nice mechanic, good game! 

I'd be grateful if you checked out my game too and rated it....

Developer(+1)

Thank you for playing! Ill definitely give your game a play and a rating!

Submitted

Yes, please do 😀

Submitted

had some fun, but as said great concept!

Developer

Thank you for playing! The concept was definitely the driving force for this one. It was challenging to try and realize it in such a short period. If you have any suggestions I would love to hear them!

Submitted

not that fun but good concept

Developer

Thanks for playing! Sorry to hear you didn't enjoy it. Any thoughts on improvements?

Submitted

uhhh add health to your different characters so u can be more stratagetic

Developer

Thanks! I'll keep that in mind!