Nice idea, def potential for a deeper game
Play game
Gambling Gambit's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of prerequisite | #9 | 3.400 | 3.400 |
| Concept | #13 | 3.067 | 3.067 |
| Enjoyment | #14 | 2.467 | 2.467 |
| Controls | #14 | 2.800 | 2.800 |
| Overall | #18 | 2.722 | 2.722 |
| Presentation | #22 | 2.667 | 2.667 |
| Use of theme | #30 | 1.933 | 1.933 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
MiniScript
Wasn't made with MiniScript
Bezi
Wasn't made with the help of Bezi
GameMaker
Was made with GameMaker
Waffle
Wasn't made with Waffle
Comments
nice take on the classic retro first person turn based dungeon crawler. I'm a huge stickler for tonal inconsistencies between various elements of a game (i.e. art / sound / ui presentation) and I appreciate that this looks like a clean, cohesive whole.
which is ironic because my game needs so much more work on tying the different elements together --> I think if I polish it up for example I'll remake my dialogue sprites to match the same original size as the slot machine sprite, because I think my game's banner picture looks god-awful with the two side-by-side lol
Really fun concept. It's like a D&D combat with fun mechanics on each dice. It's just a game jam and time is limited, but if you wanted to expand the game, maybe purchasing different kinds of dies with limited uses would be a nice addition.
Enjoyed playing your game. Nice music and sfx! Really liked different kinds of enemies. I admire the design of costs of different abilities. Perfect use of prerequisite :)
Nice mechanic, good game!
I'd be grateful if you checked out my game too and rated it....




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