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A jam submission

Fruit BlastersView game page

Lock, load, and blast your way through waves of exploding fruit in this fast-paced arcade shooter!
Submitted by werthzack, Noxx2005 — 25 minutes, 31 seconds before the deadline
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Fruit Blasters's itch.io page

Results

CriteriaRankScore*Raw Score
General Fun#222.4382.438
Visuals & Theme#292.1252.125
Overall#312.1462.146
Unique Mechanics#331.8751.875

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Very fun, it's very satisfying to shoot the fruit.

Submitted

Nice game I loved fruit Ninja, 
P.S please try my game.

Submitted

Fun game, addictive and well designed, very sad it's not really viably qualified for the jam. Could legit be a nice hypercasual game.

Tbh I don't really understand why you folks didn't implement a system where the "cursor" you target is an object in the game world rather than trying to modify the mouse position itself which won't work. I think Bezi could have quite viably helped you folks come up with a solution to that problem given the parameters/requirements of the jam, tho obviously I can't say for sure.

 For example in my own game with help of Bezi I rewrote multiple major systems in my game multiple times over the course of its creation, having to swap from sprites rounded to a grid to a tilemap system etc, and port all scripts to use the new systems instead with totally different methods and mechanics. It needed to be done to make the game viable, it wasn't easy but it was worth it. I wouldn't have finished otherwise.

Developer (2 edits)

It was actually Bezi that suggested we use the mouse and we went with it, which has obviously caused us a fatal error. I'd say Bezi its very good, but trusting the software 100% would be fatal when actually releasing a game, something we have taken note of.
Obviously, the time we had left also played a huge part as we couldn't get the patch fixed on time

Submitted(+1)

I really did like this! Although, it does use mouse controls so I don't think this would be looked at unfortunately  :(. Sometimes the colliders from the small fruit parts would push down whole fruits that would try to come up but go straight back down before I can even shoot it! Overall, a fun twist to the theme!

Developer

Yh it really is dissapointing for us, WASD was the original configuration but browsers don't allow direct manipulation of the mouse position which we weren't aware of.

Submitted

A quite fun game, but usage of the mouse was prohibited for this jam! You could easily cater this game to the theme!

Developer

Yh it was orginally set to WASD, but I wasn't aware that using Mouse.WarpPosition isn't allowed for browsers, and we had no time left to find a better approach

Submitted

unique concept

Developer(+1)

thanks