Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Parkour CollectorView game page

A brief jam game involving parkouring around a time and collecting items
Submitted by DugganSC — 7 hours, 6 minutes before the deadline
Add to collection

Play game

Parkour Collector's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#542.1532.438
Theme#552.8713.250
Innovation#572.2642.562
Fun#582.0432.312
Visuals#602.0982.375
Overall#602.2182.510
Gameplay#611.8772.125

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you incorporate the given theme in your game?
There are a large number of items (I think just shy of 100) to collect in the level.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

An ambitious choice for a jam, there's a lot of animations and movement mechanics going on in this one. I wasn't able to get into the flow of the controls, I spent a lot of time hanging on ledges not understanding how to pull myself up or jump up. The part that felt most parkourlike to me was dropping into a roll when you fall, which felt great.

I somehow made it onto the highest roof, so I'm going to count that as a win for myself :)

Submitted(+1)

Super cool submission! Jumping around and assassin creed'ing the edges felt fantastic.

Turning around and the camera was a bit janky but totally fixable. Would have loved an objective or even just counter to give you a sense of progression, as well as more than one or just a longer track. 

Running around and exploding the items was fun, fantastic job for the few days of the jam! 

Submitted(+1)

The camera was a bit too responsive, I couldn't make it fullscreen and I think that would make controls easier. I also couldn't figure out how to jump up something I was holding onto.

Nice concept!

Submitted(+1)

3D games are always impressive in my eyes! You did amazing work in only 10 days! It feels quite good to jump to another building and catching something to grab!

Submitted(+1)

It looks really neat, but I had problems with the controls and the camera moved around too fast

Submitted(+1)

The controls feel a lot like gta, which works great for gta, but for a platformer like this one the controls can feel unresponsive and wonky. The climbing also feels a little janky and inconsistent. It's a good foundation for a game though!

(+1)

Hey.. the character animation is lovely. But yeah, felt like the view was getting tugged around, continuing to turn when I'd straightened up the view.

Developer

Thank you for the comment. Yeah, one of my side projects has been retrofitting that particular asset with cinemachine cameras to provide a slightly better camera experience. But, it wasn't at a state where I could make use of it for this project.

Submitted(+1)

Hi! I really liked how the collectibles burst into sparkles/confetti when you collect them and I thought the ledge holding and climbing felt very smooth! In the future I think the camera movement could be improved to be a tad bit slower and I would love to see what kinds of 3D levels could be added! Overall, a really cool 3D game, especially made in this short amount of time!

Developer

Truthfully, the parkour asset that I am using does a lot of the heavy lifting there. I mainly tuned it a bit in terms of the animation speeds to try to make things more snappy.