Loved how well fleshed out the main mechanics were. This is a classic style of puzzle game, but I really liked the generation technique you used here. The seeds and options for generation are pretty cool and help set it apart in my opinion.
7 Colors, 24 moves, 51 seconds. I feel unstoppable.
Seed: 2342723887
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Water Sort's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #3 | 3.500 | 3.500 |
| Overall | #4 | 3.167 | 3.167 |
| Visuals | #12 | 1.833 | 1.833 |
| Audio | #12 | 1.000 | 1.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Loved how well fleshed out the main mechanics were. This is a classic style of puzzle game, but I really liked the generation technique you used here. The seeds and options for generation are pretty cool and help set it apart in my opinion.
7 Colors, 24 moves, 51 seconds. 0 Undo's. I feel unstoppable.
Seed: 2342723887
Nice simple game! Exactly what you would expect. I kinda miss sound effects, music or maybe a bit "better" graphics for the background or so. Overall decent game, but may I ask how long it took you to make this? :D
I took on this game since I wanted to make Water Sort (without ads and probably soon open-source) that I can recommend to people around me. :D Game Jam simply pushed me to do it.
Since it is my first project in Godot, I needed to learn pretty much everything, set up whole tooling, learn how to package web build, and all that jazz (including itch.io dev account section). It took probably 8 evenings (2-6 hour per evening).
Animations might be added later on as optional opt-in feature. But honestly, animations just holds me back and when I am trying to get best possible time, waiting for animations hampers that. Waiting to pour one color from vial so I can pour the next color is just time wasted (same as the ads embedded in most water sort games on smartphones). :D Sounds are in the works, but I want to make them in-house, so it takes more time.


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