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A jam submission

Water SortView game page

Made for #TeamWater game jam
Submitted by hemmond_cz — 2 days, 4 hours before the deadline
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Water Sort's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#33.5003.500
Overall#43.1673.167
Visuals#121.8331.833
Audio#121.0001.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Loved how well fleshed out the main mechanics were. This is a classic style of puzzle game, but I really liked the generation technique you used here. The seeds and options for generation are pretty cool and help set it apart in my opinion.

7 Colors, 24 moves, 51 seconds. I feel unstoppable.
Seed: 2342723887

Submitted (1 edit)

Loved how well fleshed out the main mechanics were. This is a classic style of puzzle game, but I really liked the generation technique you used here. The seeds and options for generation are pretty cool and help set it apart in my opinion.

7 Colors, 24 moves, 51 seconds. 0 Undo's. I feel unstoppable.
Seed: 2342723887

Developer

Try 13 colors. ;) Those ones are crazy to do. :D 

Submitted

Nice simple game! Exactly what you would expect. I kinda miss sound effects, music or maybe a bit "better" graphics for the background or so. Overall decent game, but may I ask how long it took you to make this? :D

Developer

I took on this game since I wanted to make Water Sort (without ads and probably soon open-source) that I can recommend to people around me. :D Game Jam simply pushed me to do it. 

Since it is my first project in Godot, I needed to learn pretty much everything, set up whole tooling, learn how to package web build, and all that jazz (including itch.io dev account section).  It took probably 8 evenings (2-6 hour per evening). 

Submitted

It's exactly what it says XD, could use animations and sounds though.

Developer (1 edit)

Animations might be added later on as optional opt-in feature. But honestly, animations just holds me back and when I am trying to get best possible time, waiting for animations hampers that. Waiting to pour one color from vial so I can pour the next color is just time wasted (same as the ads embedded in most water sort games on smartphones). :D Sounds are in the works, but I want to make them in-house, so it takes more time.