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Fonts & INI questions

A topic by givemeskeletons created Aug 28, 2025 Views: 122 Replies: 1
Viewing posts 1 to 2
Submitted (1 edit)

Will the final compilation app be made for Android and iOS?

If so, can we use the Android Font Packer to embed a font?

And for iOS, can we expect the Jam hosts to include the font in the Resource folder and update the plist for it?

Lastly, can we include INI files in Binary Data? And again, will the Jam hosts make sure this works?

Edit: I just saw another post about this.

If it's easier, I can just try to make the game using internal assets only.

HostSubmitted

Yes the idea is that we would include on both platforms your external files. Please follow the naming convention (yourappname-filename.ext) ex: DisGame-Level01.ini