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Oroboros Village's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visual Design | #7 | 3.556 | 3.556 |
| Representation of Theme | #7 | 3.444 | 3.444 |
| Engagement | #10 | 2.889 | 2.889 |
| Overall | #11 | 2.978 | 2.978 |
| Gameplay | #12 | 2.333 | 2.333 |
| Functionality | #14 | 2.667 | 2.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- It's an interesting concept, but it felt a little light!
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Comments
took me a second to understand but I could see this puzzle game being fun! like the graphics too
I think this idea is a winner but hard to tell without a bit more level content, which I'd love to see! Solid representation of theme.
Hope this gets a post-jam update; it'd be very cool to see some more levels.
I got an alert from Windows Defender from this one. Other than that the game was fun. I could see myself putting some time in more levels.
I liked the concept here, but was a bit confused about how the turns worked and the 1-9 buttons. It’s possible with a bit more content it would have clicked more, but it was hard to really get a sense of what was possible and where it might be headed.
Also, for what it’s worth, it did seem to work fine via Wine on Linux.
Very Interesting game concept. In a way its kinda like a single player Wintermaul Wars from Wc3.
I'm not familiar w/ this genre so thanks for introducing it to me.
I had to consult the How_To_Play to figure out that I'm supposed to hit the villager and not the crab, that confused me a bit. I thought I was the villager and the big red thing was throwing axes at me.
It's a fun concept, I like the strategizing of it. Im not 100% on the 1-9 keypad, it seems like those are things I place into the world. Or is the 1-9 turn related?