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Seventh Severance - Night of the Jafarro

A topic by Kemil created Aug 30, 2025 Views: 150 Replies: 1
Viewing posts 1 to 2


Hello!

I've just released a pre-alpha version of the game I'm working on. I've been working on this game alone, with zero budget and only in my free time. I'd like to collect some donations to buy asset packs and improve the quality of the game, and then release it on Steam before Halloween. Currently I've worked on it for just a couple of weeks.

You can find more information about the game on the game page, please read everything because it has some performance warnings and inputs indications:


https://kemil88.itch.io/seventh-severance-night-of-the-jafarro

I’ve made a major decision regarding the future of the project.

I switched from Unity to Unreal Engine 5.7 and completely rebuilt the game from the ground up.

The setting has changed as well: the game now takes place in Feudal Japan, with strong spiritual and horror themes. The world will feature elements such as a minor Koi god and an unsealed spirit, deeply tied to the narrative and atmosphere.

The map design has been fully rethought. The previous version was a generic forest with randomly placed locations and objectives. The new version is a carefully crafted environment with clear points of interest, meaningful navigation, and a strong visual identity. It’s designed to be both readable and striking, not just dark for the sake of it.

Because of these changes, I removed the old build and replaced the game page with screenshots from the new version.

This time, I won’t release a playable build until the core vision is properly in place. In the past, I rushed content just to have something to show, and the result was a game that didn’t reflect what I actually wanted to create. I’m not repeating that mistake.