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Cave Diver's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #1119 | 2.621 | 3.286 |
| Enjoyment | #1169 | 2.735 | 3.429 |
| Visuals | #1173 | 2.849 | 3.571 |
| Audio | #1237 | 2.393 | 3.000 |
| Innovation | #1243 | 2.393 | 3.000 |
| Overall | #1269 | 2.545 | 3.190 |
| Theme | #1500 | 2.279 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The core gameplay loop revolves around the mindset of how the player may work around the fading torch time limit.
If the player chooses to play safe and collect crystals near the entrance and leave when the torch dims, then they play a low risk, low reward playstyle.
If they decide to play much riskier and venture into the depths, they will be rewarded with a much larger variety of crystals that score higher points, but in exchange must risk running out of time and tests their skills to see if they can return and still maintain their loot.
What code and assets did you not make from scratch during the jam (if any)?
All code and most assets are completely original and made from scratch. Borrowed assets are:
Crystal Collect, Jumping, Diving, and Get Hit sounds - Driken5482 Pixabay
Mining sound - CreatorsHome Pixabay
Footsteps - Mypantsfelldown (Freesound) Pixabay
Ghost noise - Yunusakademi (Freesound) Pixabay
Music - Peritune
How many people worked on the game?3
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Comments
Wow, what a great little game! The player controller feels super nice, and the gameplay is satisfying and fun. This could easily be expanded to a full game and released. Great job!
Who made the pixel art? Give that person a raise!!
I liked both the artstyle and the gameplay, the controls work great.
This is such a fun concept! I definitely feel the anxiety rolling in as it gets darker and darker, therefore it feels more immersive than other games I've played so far.
My main feedback would be the wall jumping controls. I was doing great following the tutorial but definitely struggled during the wall jump portion. It could be a skill issue on my side, but I feel if you switched the jump control to say, the Z-key for example, the hand handing character direction can solely focus on the left and right keys vs. left, right, and up (for jump). I hope that makes sense. :)
Overall, great work on pulling off a fun and risky platformer! Exploring the caves and navigating back was super fun. Great job you guys!
Nice work! I agree the wall jumping was a little tricky, but otherwise really liked the character controls. The little pause before the dive kicked in felt really good.
The style is so cute! I struggled a bit with the wall jumping but had fun overall.
Overall, I liked this game! The cave diving for crystals was a nice idea and the risk was there! The jumping off walls was a bit janky and difficult to do, but nice visuals, gameplay, and sound overall!