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A jam submission

AmbrosiaView game page

Risk it for the ultimate biscuit, Ambrosia, food of the Gods
Submitted by Séb, XtremeXavier — 16 hours, 26 minutes before the deadline
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Ambrosia's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#17461.9192.250
Innovation#17711.7062.000
Audio#18531.3861.625
Overall#19421.5101.771
Gameplay#20161.2791.500
Enjoyment#20211.3861.625
Theme#20461.3861.625

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
In Ambrosia, you make deals with Greek Gods in the hope of obtaining Ambrosia, the food of the Gods (interpreted as a biscuit).

What code and assets did you not make from scratch during the jam (if any)?
Everything was made from scratch except for sound/music, credits are in the description.

How many people worked on the game?
2

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Comments

Submitted(+1)

Not sure I understood how to play the game other than walking around and talking to the NPCs. The idea is cool, hope you guys work more on it as right not it feels unpolished, Keep it up!

Submitted(+1)

It was a nice walking simulator!

I liked the characters you could interact with, and thought the humor was pretty good.

I would recommend making the boxes in the warehouse block movement, and maybe a choice in dialogue.

Good job!

Submitted(+1)

keep going u will do great

Submitted(+1)

I do understand that this game doesn't fit the theme pretty well. But i saw that the stories had lot of potential! More polishing at the dialogue system and UI will boost more the experience. Great Submission!

Submitted (1 edit) (+1)

I don't feel like there's much risk. Great submission though

Developer

Thanks! It’s more in the narrative than the gameplay. This was one where I focused on story more so than pure game mechanics, so those definitely suffered a bit.

Submitted(+1)

Tried playing the game but it was too confuzing for me. I love the artwork but it couldve used some animations. Keep it up guys!

Developer

Thanks! Unfortunately animations were a bit hard to fit in the time frame, but definitely would’ve been a good addition. Will think about how to do better hints and guidance in the future.