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RiskBound's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1392 | 2.132 | 2.500 |
| Gameplay | #1623 | 1.919 | 2.250 |
| Enjoyment | #1631 | 2.025 | 2.375 |
| Overall | #1745 | 1.812 | 2.125 |
| Visuals | #1746 | 1.919 | 2.250 |
| Theme | #1860 | 1.706 | 2.000 |
| Innovation | #2079 | 1.173 | 1.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
It will respawn a biscuit every after a wave and it depends on the player if he will risk it or not
What code and assets did you not make from scratch during the jam (if any)?
N/A
How many people worked on the game?1
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Comments
It was pretty fun to get the speed and rapid fire buffs at the end of a wave. I wouldn't mind having some of these effects be permanent as a way to build up momentum as the waves of enemies get more and more intense.
Thanks for playing my entry your feedback is noted im planning to continue developing this game after the gamejam. THANK YOU AGAIN FOR TRYING :)))))
Some neat ideas but the execution could use some work. Some on-screen icons for the cookie effects and a much longer/permanent duration would have allowed some fun escalation and combination of effects. As it is they're too fleeting to feel powerful so you only feel the slow effects.
Thanks for the feedback! Totally get it, right now the effects disappear too fast to feel fun. Adding some icons and letting them last longer should make things way more satisfying. THANKS FOR PLAYING MY GAME :))))))
Nice game, I think the enemies had a bit too much health and their attacks were quite easy to avoid if you run in a big circle, maybe try adding some enemies that run quickly after the player? Also the buffs/nerfs wear off quite quickly so they don't have much affect on the gameplay, maybe try it where the buffs are permanent so the player changes their build as they progress. Just some ideas but nice game, well done :)
Thank you for trying my game :)))))
Fun game with good pixel art assets =) From what I understand, when you beat a level and eat the cookie, your character gets stronger, right? But doesn't he recover health? I had that impression, and if that's true, I would suggest he be able to recover some so we can last longer in the game.
Actually it is a random status effect like there is some temporary buffs and temporary curse, so its on the player if he gonna eat the cookie after every wave the buffs and curses is balance i have 5 each of them and put them in array so it is completely random and i think its fair for that THANK YOU FOR PLAYING MY GAME!!!! PS. yes it have a heal effect in it
The visuals are amazing and so is the game!, great job!
THANKS FOR PLAYING MY GAME!!!! REALLY APPRECIATE IT XD
Fun game but the further I got the longer it took. I didnt like shooting enemies 100x times before getting more enemies. Good job tho keep it up!
Thanks for trying it out! I totally get what you mean about the enemies taking too long . I'll really into balancing now i plan to polish this game after the gamejam, Really appreciate the feedback THANKS FOR PLAYING MY GAME!!!