Cute idea, had a chuckle with the questions. Mouse sens was way too high made it hard to click on the answers.
Play game
Hoo-Vaunz T'Beelar Boingonaire's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #1591 | 1.960 | 3.250 |
| Theme | #1601 | 2.111 | 3.500 |
| Visuals | #1726 | 1.960 | 3.250 |
| Overall | #1908 | 1.558 | 2.583 |
| Enjoyment | #2025 | 1.357 | 2.250 |
| Gameplay | #2081 | 1.206 | 2.000 |
| Audio | #2139 | 0.754 | 1.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Our game fits the theme because every question is a gamble, you risk being wrong just to keep progressing and earn glory. The lifelines add to that uncertainty, making every choice feel like a true risk for the ultimate biscuit!
What code and assets did you not make from scratch during the jam (if any)?
We made everything from scratch
How many people worked on the game?3






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