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Biscuit of Summoning's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #1664 | 1.846 | 2.500 |
| Gameplay | #1671 | 1.846 | 2.500 |
| Theme | #1844 | 1.723 | 2.333 |
| Overall | #1854 | 1.641 | 2.222 |
| Visuals | #1877 | 1.723 | 2.333 |
| Enjoyment | #1899 | 1.600 | 2.167 |
| Audio | #1988 | 1.108 | 1.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You risk your life and money to fight monsters to collect ingredients for your biscuit.
What code and assets did you not make from scratch during the jam (if any)?
All made from scratch.
How many people worked on the game?1
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Comments
I liked your game and the difference in the idea from other games
Nice assets created from scratch. Like others have said, more colours especially for the main main screen would really help it come together
Never lost against a kobold, and dry-won against a dragoon the nose on the fourth try. Managed to collect two of the lizards. Bonus points for fantasy/magic academy theme going on.
Interesting game and take on what seems like a Visual Novel. A back button will be preferred, and more art than a black screen during the main gameplay can light things up.