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A jam submission

LIFESTOCKView game page

Submitted by KAPAWS!, BoBken (@Bo_Bken406), GREENNNY595, GorGuide, N4V111, Yrush — 13 minutes, 40 seconds before the deadline
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LIFESTOCK's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#12242.4124.000
Theme#16012.1113.500
Overall#16032.0353.375
Visuals#16442.1113.500
Enjoyment#16661.9603.250
Innovation#16971.8093.000
Gameplay#16991.8093.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
You adopt and sell monsters and you need to feed them. But It'll be more risk if it's grow bigger.

What code and assets did you not make from scratch during the jam (if any)?
Sound and music

How many people worked on the game?
5

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Comments

Submitted(+1)

Charming monster raising game, fits the theme and put together well;

Submitted(+1)

I love the horror and grimy visual of the room  and the posters on the wall adds atomsphere . The musis contrast well the horror atmosphere of the room .I wish there was ui indicator for much item cost in terms of money and maybe a way to figure out how much monster would sell it in the ui .More monster variety is also needed just so the game does not become repetitive 

Submitted(+1)

love the atmosphere! the posters reminded me of game's worldbuilding such as mouthwashing, like few architectural details that gives you a subtle understanding of the setting but don't tell you directly making it even more creepy.
also cute monster x3 
I like the premise but you should let the player know what they are supposed to do, like adding some sort of recipe list for mixing food

Submitted(+1)

Really like the vibes of it, I messed with everything and naturally found out what to do but it's kind of bland. Didn't play too long so if there are more ignore this but I wish there were more monsters.

Submitted(+1)

Didn't understand much of how to make any money, the buy/ sell screen seems to only let me buy?
love the creepy / happy mood overall that's the best part for me, seeing a little bit of the story with the posters inside the room, little music that talk of work and all. Got to day 6 with 1 monster, didn't really understand what to do with the plants and the food I am blending.
good job!