Charming monster raising game, fits the theme and put together well;
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LIFESTOCK's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1224 | 2.412 | 4.000 |
| Theme | #1601 | 2.111 | 3.500 |
| Overall | #1603 | 2.035 | 3.375 |
| Visuals | #1644 | 2.111 | 3.500 |
| Enjoyment | #1666 | 1.960 | 3.250 |
| Innovation | #1697 | 1.809 | 3.000 |
| Gameplay | #1699 | 1.809 | 3.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You adopt and sell monsters and you need to feed them. But It'll be more risk if it's grow bigger.
What code and assets did you not make from scratch during the jam (if any)?
Sound and music
How many people worked on the game?5


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