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Biscuit Survivors's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #1201 | 2.452 | 2.875 |
| Enjoyment | #1301 | 2.558 | 3.000 |
| Theme | #1366 | 2.452 | 2.875 |
| Gameplay | #1395 | 2.239 | 2.625 |
| Overall | #1480 | 2.256 | 2.646 |
| Visuals | #1637 | 2.132 | 2.500 |
| Audio | #1656 | 1.706 | 2.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The Player fights and upgrades themselves using their own HP.
What code and assets did you not make from scratch during the jam (if any)?
AudioManager (Tutorial from Aarimous https://youtu.be/Egf2jgET3nQ?si=qdK3Bl-tlbHRD8OZ)
Some Sound Bytes
How many people worked on the game?1
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Comments
nice game! I like the art and the controls are responsive and smooth, the sound of getting the items is satisfying . The mechanics is straightforward and easy to grasp. Keep it up!
Cool idea, I enjoyed it. I wish there were more enemies, it felt a bit stale and easy after a short while
Cool concept, love using health as a resource, but the gameplay didnt cater well to the upgrades given. "More damage" seems pointless as everything is a one hit kill anyway. Plus, i ended up getting toa point where my chips would be thrown way too far. If there was certain mob types where theyd spawn in a line, it wouldmake it worth it as i could trade the multiple kills for the one bullet, but i was mostly only able to get 1 or 2 kills per shot, so i was always running quite a distance to pick my chips back up. Some really nice bits of polish in here though and the idea is cool. Id like to see this taken further with some refinement, itd be super cool!
Nice idea having everything in the game controlled by your health. Maybe more variety in upgrades and enemies could take the game to the next level. Also consider adding a border to the map as I was able to just walk off the grass haha
Agree with comments below. Health as a resource is a neat idea. If I were to push it further I'd be curious about making it more risky to collect your ammo e.g. delayed exploding enemies on death... that kind of thing.
Really fun and clever concept! I love the core idea of using health as a resource for upgrades
Very fun idea. Loved the whole Health as resource for everything set up. Felt a bit too straight forward though. Only managed to loose health to enemies after deliberately letting them walk into me. Also only was in danger of loosing the game as I was spamming upgrades.
I think enemies should be able to hurt you more than once.
Love the concept; multi-purpose health bars have always felt like such a cool idea to me and are a brilliant way to interpret the theme. It would've been nice to just see some more variety in the game, like more monsters with different attacks, and it also felt a little too easy. I only got hit by a slime when I tried to. But really creative and really fun!