nice! The second level really ramps up the difficulty. It was a little dark though, I couldn't find the end level goal.
Play Adventure
Risk It For The Biscuit's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1392 | 2.132 | 2.500 |
| Visuals | #1746 | 1.919 | 2.250 |
| Overall | #1763 | 1.777 | 2.083 |
| Gameplay | #1781 | 1.706 | 2.000 |
| Enjoyment | #1859 | 1.706 | 2.000 |
| Theme | #1860 | 1.706 | 2.000 |
| Innovation | #1894 | 1.492 | 1.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The theme of the jam is Risk it for the Biscuit. My game fits this theme because the player must take risks to save a living biscuit, battling zombies and making their way through dangerous levels.
What code and assets did you not make from scratch during the jam (if any)?
I created all the code and game mechanics from scratch. For the assets, I used sounds from Freesounds and a tree model from Fab. I also used a zombie and animations from Mixamo.
How many people worked on the game?1







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