For a game that has many leaps of faith, some of the jumps are a bit too far. I also didn't know that the light monsters would kill me, so that was frustrating, especially since I had already made it that far. If this were to get more development, I think the player would appreciate a light section with a checkpoint where they can relax and not have to feel the stress of the dark. I love the haunting vibe you've created. Music and art while simple keeps the player on their toes. A jumpscare would ruin anybody.
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Sweet lights's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #408 | 3.857 | 3.857 |
| Audio | #818 | 2.929 | 2.929 |
| Innovation | #958 | 2.714 | 2.714 |
| Overall | #1018 | 2.869 | 2.869 |
| Theme | #1176 | 2.714 | 2.714 |
| Gameplay | #1214 | 2.500 | 2.500 |
| Enjoyment | #1341 | 2.500 | 2.500 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The character has a lamp that dims every time he uses it. But without light, he can't see where he's going. The game relies on lamp management to advance to the end.
What code and assets did you not make from scratch during the jam (if any)?
Nothing
How many people worked on the game?3


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