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Need some games to review this evening...

A topic by pwdl created Aug 31, 2025 Views: 1,244 Replies: 99
Viewing posts 1 to 20 of 62 · Next page · Last page
Submitted

Afternoon all.

I am planning on doing a run through a handful of games tonight, preferably web-based. Share a link to your game and I'll get them on to my list and work through them. Will definitely leave some honest and hopefully helpful feedback.

I'd appreciate any and all feedback on my wee submission, if you have a few mins - /jam/brackeys-14/rate/384457

Kudos to everyone who managed to get their game playable and submitted. This was my 2nd game jam and definitely didn't have as much time as I thought I would and didn't get a lot of ideas implemented. But as a proof of concept and for me to learn it definitely ticked those boxes.

Looking forward to seeing what you've all built...

Submitted

Hi, I will soon play and rate your game!
I will also leave feedbacks in the comments of your sumbission!

If you want to check my game is here https://ventricolodx.itch.io/dog-treats!
You have to download it, but I think it will be worth it

Submitted

I am mac only user - sorry. If I get a lot of requests, I might see if I can spin up a VM to test and try out a few.

Screenshots look rather creepy, but I get the vibe you are going for!

Submitted

/jam/brackeys-14/rate/3844522

its a game where you play in an destroyed factory and try to earn as much money as possible while keeping track of enemies.

Submitted

Played and reviewed... Enjoyed the creepy vibe!

Submitted

Hi there, here goes our game, give it a try :)
Love the physics based controls in your game! I do find it a bit hard to learn the controls, but besides that a unique game you made :)
/jam/brackeys-14/rate/3848560

Submitted

Played and reviewed - I liked your take on the theme and visuals. Good work guys - solid game jam entry!

hi here is mine :D

Rate Wet Cookies by Rolin_em for Brackeys Game Jam 2025.2 - itch.io

Submitted

Simple wee game and liked the difficulty with the level design as I progressed. As I say - simple, but good game jam entry. Well done!

thank you :D

Submitted

Feel free to try mine if you like push your luck bagbuilders! /jam/brackeys-14/rate/3847384

Submitted

I really liked your blackjack mechanic and think you've got a fun wee game to build upon if you feel inclined. Good work with this submission.

Submitted (1 edit)

Check out our pinball game! 

Pinball with a high-risk twist! You have unlimited lives, but dying will hurt your high score! 

 /jam/brackeys-14/rate/3850247

Submitted

Pinball... and well delivered! The pixelated font, visuals and 8-bit music really worked very well together. Thanks for this wee challenge and play and kudos on a solid game jam entry!

Submitted

Here's mine, hope you like it! /jam/brackeys-14/rate/3850235

Submitted

Played and reviewed - I liked the Blue Prince inspiration and the messing with the player mix ups you implemented for different rooms. I really liked this one!

Submitted

Hi rating on your game incoming! Here's ours https://lemonpickle.itch.io/kero-kata hope you like it!

Submitted

A puzzle game with fantastic visuals and music. Loved your theme and once I read your explanation of the Onitama inspiration I got it. I hadn't heard of that game before and I will definitely be checking it out. I'll be keeping tabs on this game too - solid delivery guys. I really liked it!

Submitted

Thank you so much for the feedback! It's always a joy to hear the game is being appreciated! I played and enjoyed your game too, it was a really interesting take on the theme and I can see it getting expanded with more levels and mechanics! (pls continue it xD)

Submitted

Feel free to try mine! /jam/brackeys-14/rate/3849140

Submitted

Nice minigames and then being able to see the guards in the background. Good stress driver and added fun. I wanted a few more minigames and to have the tension escalate in the music I think - but all round a good game jam submission. Well done guys!

Submitted

Here's mine, hope you like it! https://ludiox.itch.io/relics-market

Submitted

Played and reviewed. Thanks for this one. I liked the puzzle and it took me a couple of plays to understand how you can tell the risk dynamics. Good use of staging in the tent too and building all of those models and assets to drop in. Solid work! 

I could imagine a voice over in my head when I was playing it... "hmmm... I wonder what this does?" "dammit I lost the trade" and things like that. That might just be me expressing what I was thinking and so possibly unnecessary - but it would really make sure the outcome of trades are clear and helping to sell the vibe of being trapped and having to think through how to the escape.

Solid entry Ludiox!

Submitted

Something about that biscuit...................................... feels risky

/jam/brackeys-14/rate/3850146

Submitted

This was a tough game and shrinking the collision box by 5-15% would make it that much easier. But as a rage game - it succeeded! :p

Adding sound effects would really lift the game and help with the game feel. But well done getting this built for the game jam.

Submitted (1 edit)

Hey please review my game! it's a physics based roguelike where you drag biscuits around and fight monsters!

Rate RATSUKADE by Tim van den Eng for Brackeys Game Jam 2025.2 - itch.io

Submitted (1 edit)

Played and rated. I really likes the greyscale environment and vibe with the rain and caverns. Parallax would really lift this to another level too! It is harder than it first seems as well.

To build this solo for the game jam is fab Tim. Well done indeed!

Submitted

This is my game. I hope you enjoy it. Thank you very much

/jam/brackeys-14/rate/3850944

Submitted

Solid gameboy vibe and feel and genuinely did feel like some of the games from my childhood. Showing my age there :p

The rock, paper, scissors combat was a nice mechanic, a wee bit of animation to rotate the options when the different choices are made or something similar to highlight chosen option visually would be cool. The music was perfect for the game too, especially the tension building fight music.

I know you mentioned that you liked writing rather than programming and so I hope you've got some useful modules or feature components that you can take out of this game into future projects. Will follow and keep and eye on what you continue to build!

Good work on the submission!

Submitted

Thank you very much for your feedback :)

Submitted

We made a cool little narrative hexploration game! Hope you like it, we're quite happy with the result!

/jam/brackeys-14/rate/3848560

Submitted

I did like this one. :) Reviewed via mercaca's comment above. Keep up the good work guys!

Submitted

hey! You can try my  Cart Game where your own flesh and health is your only resource


https://arnaums1.itch.io/fleshy-wager


Submitted

Gruesome visuals and I really like the attention to visual details - screen shake, vignette and card animations and UX. Great juicy sound effects too. From a thematic tastes point of view - I think it outside what I like - but I recognise how polished and feature complete this game is for a game jam submission. 

Really solid work!

Submitted

Hand-drawned roguelike cardgame where Rock, Paper and Scissor have to take some risks to reach the end of the dungeon.


https://traguilar.itch.io/rock-paper-dungeon



Submitted

/jam/brackeys-14/rate/3833875

Thanks!

Submitted

I really liked the control of the car and the wonkiness of the physics. Great follow camera and tracks too.

The audio did bug out for me on subsequent launches and not sure what caused that. A solid game though and I played it too much!

Good work team!

Submitted

https://super-anthem-3d.itch.io/the-hike


Submitted

Solid walking sim and environment build. The music wasn't a good fit I don't think - given the sparsity of items on the map, music with a more mellow "I wonder" type feel would probably work. Does that make any sense?

What did you use to build the game? Because it has solid rendering and character movement.

Submitted

Yeah, I agree. Looking back on it, there was a much better song that we should have used. This was built in Unity.

Submitted

Here’s mine: /jam/brackeys-14/rate/3846201

Submitted(+1)

Reviewed and played. I got the hang of it. The music didn't quite work for me and I got irritated by the loop after a wee while. Maybe something a bit more sedate and slow (at least to start until your tower gets over a certain height).

Good game jam submission though and I can see where the fun is at. Actually I do think having the height indicated in a bit less of a hard candy stripe way would be good too... maybe with more of a transparent 'chalked' line type effect and then seeing your previous highest  pointed too to remind the player that they got higher before and then as they approach it the tension will be more palpable for them to try to break their last max...

Submitted

Thanks for the feedback :) I defintelly could have done that as well…

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