Interesting idea and art. Sometimes difficult to know what is the biscuit needed. It was a bit of guessing :)
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The Queen's Biscuit's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #129 | 3.909 | 3.909 |
| Innovation | #308 | 3.455 | 3.455 |
| Visuals | #481 | 3.750 | 3.750 |
| Overall | #494 | 3.352 | 3.352 |
| Enjoyment | #662 | 3.318 | 3.318 |
| Audio | #876 | 2.864 | 2.864 |
| Gameplay | #956 | 2.818 | 2.818 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Risk it for the biscuit:
In order to make a biscuit more delicious, you can dunk it in tea, however in doing so the biscuit can lose it's structual integrity and fall apart, both losing your biscuit and ruining the tea.
This game is all about that concept.
You are literally risking a biscuit to make a more delicious biscuit. (For a fictional Queen)
What code and assets did you not make from scratch during the jam (if any)?
N/A
How many people worked on the game?2


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