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ADRIEN NALINE (JAM GAME)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #1383 | 2.507 | 3.143 |
| Audio | #1438 | 2.051 | 2.571 |
| Gameplay | #1446 | 2.165 | 2.714 |
| Overall | #1569 | 2.108 | 2.643 |
| Innovation | #1601 | 1.937 | 2.429 |
| Enjoyment | #1622 | 2.051 | 2.571 |
| Theme | #1698 | 1.937 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
With a mechanic of using a coin that has a chance of landing on something good or something bad, and the use of this coin is mandatory.
What code and assets did you not make from scratch during the jam (if any)?
Song
How many people worked on the game?1
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Comments
It was so much fun! The graphics are awesome too! I found that the damage I was doing was a little low, even with the power-ups. It could be even more chaotic with more enemies, but also more damage. Congrats!
Fun game, liked the constant debuff/buff system. Think maybe this should be a bit more devastating / extreme with a cool down to up the risk, else I just tried to counterbalance any bad effects I gained immediately.
I liked the art style and the idea of the gameplay. It gets a little repetitive after a bit, but it's still cool
The game was engaging, audio feedbacks are probably the best part.
I have a couple of feedbacks that I hope will be useful:
- I don't understand if I can just spam the coin, maybe having a cooldown time would be better.
- Having visible enemy health bars would be better because you can see how your buffs/debuffs influence the game!
Thanks for the feedback, and yes, you can spam coins.