I had fun. Loved the aesthetic.
Maybe we could unlock more types of biscuits with our scrumptious points.
| Criteria | Rank | Score* | Raw Score |
| Theme | #264 | 3.727 | 3.727 |
| Visuals | #303 | 4.000 | 4.000 |
| Overall | #738 | 3.152 | 3.152 |
| Innovation | #781 | 2.909 | 2.909 |
| Enjoyment | #789 | 3.182 | 3.182 |
| Audio | #1004 | 2.727 | 2.727 |
| Gameplay | #1322 | 2.364 | 2.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Risking getting close to the end of the green zone without going over, which offers a higher payout. The scaling of the game requires the player to make riskier and riskier moves.
What code and assets did you not make from scratch during the jam (if any)?
The photo for the hands as well as the font I used and the sound effects. Everything not made by myself has been included in a credits page.
How many people worked on the game?1
OMG! This is exactly the first idea that came to mind when I heard the theme, but I didn't know it was possible to put into a game. This is so creative. I can see this in a bigger game about table manners and etiquette or something.
Nice work, and congrats!
I adore the style and energy. For a moment I almost felt British. I wish there was a little more to the game with this much style.
an absurd and fun styled game! <3 I think each biscuit could have a different soak time to add variation
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