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Risk To Survive's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #146 | 3.719 | 4.111 |
| Visuals | #436 | 3.819 | 4.222 |
| Enjoyment | #457 | 3.518 | 3.889 |
| Gameplay | #566 | 3.216 | 3.556 |
| Overall | #677 | 3.199 | 3.537 |
| Theme | #1253 | 2.613 | 2.889 |
| Innovation | #1309 | 2.312 | 2.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The main mechanic of the game is dice rolls! Gamble on these random modifiers while waves of enemies attack you! remember RISK TO SURVIVE!
What code and assets did you not make from scratch during the jam (if any)?
Sprites
https://nastanliev.itch.io/flying-eyes
https://incolgames.itch.io/dungeon-platformer-tile-set-pixel-art
https://pixelfrog-assets.itch.io/kings-and-pigs
Unity Packages
FEEL
Text Animator For Unity
AllIn1SpriteShader
Dotween
How many people worked on the game?1
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Comments
That's a really great game for a one dev, it's pretty enjoyable for a one run. Keep the great work up!
Holy, such an underrated gem, this plays and looks amazing! The music, audio design and voice acting are great, the dice are implemented in such a cool way. Its so extremely polished for a 7 day game made alone, Im really impressed and I had tons of fun
The artstyle and VFXs go hard on this one! It's just unclear what combination of dice applies which modifier, if there's a pattern.
The game is very cool and fits the theme perfectly. The graphics, sounds, and small gameplay elements are top-notch, and I like how you have to roll dices.
I would like to be able to shoot not only left and right, but also somehow fall under the spikes, but manage to get out.
Great job!
Really good combat and polish! Absolutely polished to a shine. It feels excellent to play for the most part, though my main critique would be that the whole rolling for modifiers sequence feels quite long, especially when it's the very first thing you do when starting, before even combat. I think it would've been better to roll for all modifiers at once, less down-time then. It discourages me from having another run when I have to do a fair amount of waiting first. Furthermore, we do not know what the dice represents until the guy announces it, so the dice rolling doesn't add much. Also, the money seems to be broken? I had like 40,000 coins and maxed out the shop round one. I had "moneybags" if that's relevant. Besides these minor complaints, I really enjoyed your game, fantastic job.
The money was broken because the patch I made for the game I accidentally turned the money to 20,000! Sorry about that lmao. And yeah I definitely agree with you! the modifiers weren't gonna be my original mechanic so I didn't have enough time to polish it out. So it feels a little sluggish. Also thanks for playing and giving good criticism. and not just u suk lol.
The game is SUPER polished and the controller feels so good. Is fun to play the game and the music fits very well the gameplay and the game on itself. I liked the techno voices.
Loved it.
A very fun and cool game. I love the ability to interact with a lot of the world. The dice have a satisfying roll and physics to them.