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Vampire! Vampire!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #596 | 3.091 | 3.625 |
| Audio | #1127 | 2.558 | 3.000 |
| Gameplay | #1168 | 2.558 | 3.000 |
| Visuals | #1220 | 2.772 | 3.250 |
| Overall | #1247 | 2.576 | 3.021 |
| Enjoyment | #1301 | 2.558 | 3.000 |
| Theme | #1704 | 1.919 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You have to defend your convoy from the incoming attack, but what about that airliner that is in your way?
What code and assets did you not make from scratch during the jam (if any)?
Most of the sounds and some of the code (<10%) is repurposed from older jams, mostly the UI coding.
How many people worked on the game?1
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Comments
Played it for solid 10 minutes. This is so simple, and yet it works as a game. Like it a lot.
Good idea for a game
An interesting concept, it makes you feel like a ship operator. It's cool that there is an option for two players.
Although the gameplay is simple, a visual tutorial would be more clear
The radar was a really cool use for the UI, I was not expecting that. I think some elements were a bit confusing and could have used a bit more of an explanation I couldn't tell if the blue buttons in the top right were meant to be interactive.
Good job. But why Vampire Vampire?
Thanks for playing! Vampire is the radio code word for an Anti-Ship missile. Similar to the term Fox used for an air to air missile like in Top Gun,