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A jam submission

Dead Man's HandView game page

Spend wisely, gamble like your life depends on it, and you may just walk out of the dungeon richer than you entered.
Submitted by InsanePig, evanjsaun — 19 minutes, 42 seconds before the deadline
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Dead Man's Hand's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#4753.2423.400
Theme#9882.9563.100
Overall#11552.6862.817
Audio#11812.4792.600
Enjoyment#12122.6702.800
Gameplay#13632.2882.400
Visuals#14052.4792.600

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
Players must risk their chips before entering a room full of enemies by betting on how well they will do in the room

What code and assets did you not make from scratch during the jam (if any)?
The music/sound effects, everything else was from scratch

How many people worked on the game?
2

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Comments

Submitted(+1)

Really cool game and idea! I did find the controls and perspective to manage but really fun!

Developer

Thanks for playing! And thank you for the feedback, the controls and camera are something we never got to refine, but maybe eventually!

Submitted(+1)

I love the idea but i dont get the perspective, is a bit hard to know were aim aiming.

Developer

Thanks for playing. The perspective is a little bit annoying, definitely something to change. Thanks for the feedback!

Submitted(+1)

The game is a very fun idea, the only major issues i have is understanding when I've hit the enemy or not and the perspective being a little hard to deal with.

Another small thing, i had trouble understanding what the blind system was for (but i think if i kept playing i would have figure it out eventually)


I really liked the betting system and being able to choose a reward at the end of a level. Overall, cool concept just needs some small tweaks

Developer

Thanks for playing! 

We'll definitely tweak it as we go on, the perspective is the biggest one I think.

Submitted(+1)

Very cool concept! enjoyable but I think im just bad

Developer

Haha, don't worry I think I only made it to level 2 oops. 

Maybe more bullets to the player would be helpful. 

Thanks for playing!

Submitted(+1)

Very cool concept! enjoyable but I think im just bad

Submitted(+1)

This game was a lot of fun! It took me a little bit to get use to the controls but when I did I was able to clear some floors. I just kept ending up running out of bullets haha. Thanks for making this! 

Developer

(Frantically writes down "needs more bullets")

Thanks for playing! The feedback is super helpful, I'm so glad you enjoyed!

Submitted(+2)

Thanks for making this! I enjoyed playing it. A couple issues - full screen didn't work for me and without that, my mouse kept going outside the play area. Also, 3d perspective is a bit annoying, didn't see anything to turn my camera which meant sometimes having to walk back to approach an enemy from a specific direction. Also would be good to have an indication when I hit an enemy that takes more than 1 hit to die, otherwise I'm never sure if I hit them. thanks again

Developer(+1)

Thanks for playing!

Submitted

The idea itself is pretty cool, but the execution sadly is pretty subpar. I guess this mightve been your first 3D game (I still havent had my shot at one), at it mightve been difficult / you didnt have enough time, but its very scuffed, and unsatisfying. I somehow understood the UI at the start but it also isnt the cleanest thing and could be hard to understand for others. I also dont like the dead silence atleast the music is pretty chill tho

Developer(+1)

It's built using a fairly no frills engine, and 3D importing and animation took some time. 

3D models and animations usually take a while to make and we ran out of time to get the visuals down. 

Submitted

aaah I see, Ive taken upon myself working in MonoGame lately to make a 2D voxel based game and its fun to work with that, if you enjoyed the challenge all the power to you but yk, for a generic no limitations game jam youre kinda bound to get bad reviews instead of praise. I personally cannot recommend Godot enough especially for gamejams, Ive worked a lot more with Unity before but it is so clunky compared to Godot and GDScript it both allows you to write dirty code and overall make quick stuff but when you have the time to make it better it feels so clean it just gives you freedom tbh

Developer (1 edit) (+2)

Thank you for playing! We've used Godot in the past, and it's awesome. We just wanted to try something new for this Jam. The engine doesn't have a GUI, so it's entirely code, which means doing the rendering and animation basically from scratch. It was a learning curve for sure, and we would have loved to put more time into polishing, but it was tons of fun overall. Appreciate the feedback!

Submitted

Ah I only skimmed through the game page actually and I have just noticed (unless this was just added and wasnt there before) that its made with Bevy, and I have actually tried Bevy before, made a game from a tutorial and Ill say that well as a person new to Rust and its tradeoffs, Im not sure if there are any benefits to using Bevy for simple games and especially on a deadline, its a powerful engine that will maybe keep you safe from a lot of headaches on a big project, but it takes literal ages implementing even the simplest of gameplay because of how interconnected and sterile everything has to be, like even compared to other barebones frameworks / engines like RayLib, MonoGame or Love2D etc, but yeah thats just my take

Developer(+1)

Haha, we used Bevy for this exact limitation. 

It was definitely more difficult than something like Godot or even MonoGame for a jam with such limited time. 

But sometimes you just need an excuse to do something stupid, and we plan on using this game to play around with the engine some more. Sometimes a small, quick project like this can turn into something more. 

It's just a Game Jam, we didn't take it too seriously.