I liked the way you add as many enemies as you want, it's a fun twist to the risk system. I'm just missing some visual feedback on where enemies out of screens are and maybe also some sfx/vfx when they are hit, but overall pretty solid game!
Play Biscuit Breaker
Biscuit Breaker's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #923 | 2.815 | 2.815 |
| Theme | #1015 | 2.926 | 2.926 |
| Gameplay | #1020 | 2.741 | 2.741 |
| Innovation | #1110 | 2.556 | 2.556 |
| Overall | #1125 | 2.735 | 2.735 |
| Enjoyment | #1165 | 2.741 | 2.741 |
| Visuals | #1314 | 2.630 | 2.630 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The player takes on the risk of facing enemies of their choosing for rewards. The higher the risk and the more enemies you face, the higher will be your reward.....if you survive.
What code and assets did you not make from scratch during the jam (if any)?
NOTHING. We did everything by ourselves from scratch.
How many people worked on the game?2


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