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Treasure Sweeper's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #98 | 3.810 | 3.810 |
| Theme | #351 | 3.619 | 3.619 |
| Enjoyment | #409 | 3.571 | 3.571 |
| Overall | #451 | 3.405 | 3.405 |
| Gameplay | #464 | 3.333 | 3.333 |
| Audio | #844 | 2.905 | 2.905 |
| Visuals | #952 | 3.190 | 3.190 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The player is forced to make risky decisions on where they move - some moves reveal treasure, some reveal traps.
What code and assets did you not make from scratch during the jam (if any)?
Icons from Shikiashipx and game-icons.net
SFX from FilmCow
UI elements from Kenney
How many people worked on the game?1
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Comments
Very cool game! I think it needs a bit more of strategic involve as most of the times you are just blind guessing instead of using some information to infer where the traps are, but overall it was funny
Really fun gameplay and loved the effects. Found it quite challenging to judge wether a tile was going ot be trapped or not (I guess thats the risk tho) but loved the minesweepwer elements.
The items are really fun to use. Nice work!
I really like how the tiles show adjacent traps, but even though I knew that 0 means 0 traps *nearby* and doesn't count the tile it is on, I kept going on them thinking they were safe and getting killed (I think cause in minesweeper 0 tiles are already safe/discovered so they don't count, but here they do) so maybe having them also count the center tile will make the experience better (or maybe I am just dumb xD). Great game, really enjoyed it!
Really fun game. Nice work
Wow this felt pretty great! Nice take on minesweeper. Well done!
Nicely polished! Favorite thing was the idle animation!
Cool and fun game.
I don't really understand what those numbers are for, so I just recklessly step on every tile nearby and push myself to death very soon, haha. Love the isometric artstyle, the feedback while hovering one tile feels good and let players instantly know what to do.
A very cool concept, something I haven’t seen before. Some background music was missing, but that didn’t reduce the fun!
The sound effects were nice. I liked the art style, it reminded me of the older Armor Games / Miniclip era games. The game mechanic is really interesting, at first I was very confused but shortly after I realized what those numbers mean (and the minesweeper mechanic!). Cool!
Very interesting game idea, the art is nice to.
OMG, i’m obsessed with the game, best idea i’ve seen so far, the mechanics are awesome aswell!
fun!!
Creative idea to use minesweeper as a gameplay gimmick. I could see a lot of ways this could continue to be iterated on. If treasures don't have gameplay functionality (which would be cooler) I wish I could at least sell them.
Thanks for the feedback! Adding functionality to the treasure would definitely be the next thing I added if there was time, they could act like the jokers in Balatro giving passive abilities or something.
Super fun! I managed to find 3 treasures.
I love minesweeper, it felt so good knowing where to get more treasure! Great game
This was really creative. Minesweeper rouge-like vibes.