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Mochi has a Secret's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #534 | 3.417 | 3.778 |
| Visuals | #684 | 3.518 | 3.889 |
| Enjoyment | #845 | 3.116 | 3.444 |
| Overall | #906 | 2.998 | 3.315 |
| Audio | #926 | 2.814 | 3.111 |
| Gameplay | #1130 | 2.613 | 2.889 |
| Innovation | #1133 | 2.513 | 2.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
A dog collects biscuits and dodges bigger dogs. All to see if there is an even bigger reward waiting...
What code and assets did you not make from scratch during the jam (if any)?
- All sounds were not created by me, and sourced from free resources.
- Much of the code was written in collaboration with Claude AI.
- All art was created by me from scratch with no AI influence.
How many people worked on the game?1
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Comments
cute game
Fun little game. Only if you added some features game will be better but it is good in both cases. Well done!
I think most top down games in a similar vein will auto adjust you back to the right grid placement when you just barely hit the edge of a wall, this game didn't do that so the movement felt oddly "sticky"
But the game is super cute and the hitchhikers guide reference is fun! Visually this looks very well polished, there's just small gameplay nitpicks
Great design and game overall, the sound and the visual matches well. I managed to slip through the grey area! Might want to check that out.
the movement felt a little sticky(?) but very cute game, lovely art! big dogs kept stealing me biscuits 😢Your dog is a very good boy/girl!
Cute game. I liked the sounds and music. Good feel. Easy play, moves around with good timing. I liked the jump feature, the feel of a dog jumping fences. Good ground work for a potentially fun and enjoyable game.
Visuals are excellent. Love the theme of a dog risking for biscuits. There are some AI improvements that can be made for the bigger dogs while they are chasing. Overall, I enjoyed it!
A few movement issues and map hitboxes not well setup, tho the level design seemed promising without those