I had fun running through ignoring all the guards.
Did manage to get stuck though:

| Criteria | Rank | Score* | Raw Score |
| Theme | #830 | 3.116 | 3.444 |
| Enjoyment | #1321 | 2.513 | 2.778 |
| Audio | #1345 | 2.211 | 2.444 |
| Overall | #1452 | 2.295 | 2.537 |
| Innovation | #1464 | 2.111 | 2.333 |
| Gameplay | #1699 | 1.809 | 2.000 |
| Visuals | #1707 | 2.010 | 2.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game requires the player to plan ahead and risk it (quite literally) for the biscuit!
What code and assets did you not make from scratch during the jam (if any)?
Wood Texture - https://assetstore.unity.com/packages/2d/textures-materials/wood/plank-textures-...
Concrete Texture - https://freepbr.com/product/lumpy-wet-concrete/
TF2 Font - https://www.teamfortress.com/artwork.php
Biscuit, Box and Pipe Models - my friend LtWhiskers
How many people worked on the game?1
The movement could be smoother but I feel like its a simple and enjoyable 3d game. It has potential :)
Great job on the level design of this one! Must have taken a long time. The player controller and character feel a little prototypey, but that is expected of a jam game. I kept trying to jump over obstacles and got stuck on pipes and stuff. A little faster and tighter player controller, and this could shape up to be a fun little stealth game.
Damn I wish the gameplay was more polish, since I loved the level design, I could just jump over all the walls. overaall very good. tahkns!
The isometric movement was hard for me to get accustomed too, and it made it difficult to keep control of my position relative to the guards.
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