Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Crumb RaiderView game page

Can you get to the golden biscuit?
Submitted by YBQuintus — 16 hours, 58 minutes before the deadline
Add to collection

Play game

Crumb Raider's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#8303.1163.444
Enjoyment#13212.5132.778
Audio#13452.2112.444
Overall#14522.2952.537
Innovation#14642.1112.333
Gameplay#16991.8092.000
Visuals#17072.0102.222

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
The game requires the player to plan ahead and risk it (quite literally) for the biscuit!

What code and assets did you not make from scratch during the jam (if any)?
Wood Texture - https://assetstore.unity.com/packages/2d/textures-materials/wood/plank-textures-...
Concrete Texture - https://freepbr.com/product/lumpy-wet-concrete/
TF2 Font - https://www.teamfortress.com/artwork.php
Biscuit, Box and Pipe Models - my friend LtWhiskers

How many people worked on the game?
1

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (1 edit)

I had fun running through ignoring all the guards.

Did manage to get stuck though:

image.png

Submitted

The movement could be smoother but I feel like its a simple and enjoyable 3d game. It has potential :)

Submitted

Great job on the level design of this one! Must have taken a long time. The player controller and character feel a little prototypey, but that is expected of a jam game. I kept trying to jump over obstacles and got stuck on pipes and stuff. A little faster and tighter player controller, and this could shape up to be a fun little stealth game.

Submitted

Damn I wish the gameplay was more polish, since I loved the level design, I could just jump over all the walls. overaall very good. tahkns!

Submitted

I thought the level design was cool, but I needed some more feedback on crouching or picking up items.

Submitted(+1)

The isometric movement was hard for me to get accustomed too, and it made it difficult to keep control of my position relative to the guards.

Developer(+1)

Completely fair take to be honest, I had some trouble trying to control the character initially as well! If I had more time I think a position indicator under the player model would've been a cool thing to try and make.