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that.game's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1379 | 2.157 | 3.200 |
| Visuals | #1450 | 2.427 | 3.600 |
| Gameplay | #1462 | 2.157 | 3.200 |
| Enjoyment | #1468 | 2.292 | 3.400 |
| Overall | #1580 | 2.090 | 3.100 |
| Innovation | #1644 | 1.888 | 2.800 |
| Theme | #1900 | 1.618 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You'd have to risk losing your progress and starting all the way from the beginning to reach the key which is the goal
What code and assets did you not make from scratch during the jam (if any)?
The backgrounds only
How many people worked on the game?1
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Comments
Liked the music a lot but it would be a lot better if the music didn't restart every time you die. Game has simple but nice visuals. Really unforgiving though.
Fun, looks good, like the vibe, but i think the hitboxes for the explosives are a fair bit bigger than the gfx
Physics of the game was fun to incorporate. I could use the wall to launch myself much farther than jumping. Although I don't really know how the theme fits into this game as it is simply a you lose you do it again type of game.
But great work on making this for the jam.
Thanks!
After some fiddling on mac, as usual with external apps, game launched - nice space themed one. The physics are challenging enough for someone who doesn't play platformers - couldn't get past tall blocks, myself, before the secondary explanation stage.
The Try 2 after falling at the same place was on point.
it was fun to come up with ideas to trick the players with a funny way, I am glad you liked it.