A beautifully designed game for sure.
The visuals in the game were highly detailed and I like that a lot!
But I wish instead of focusing this much on the visuals, you could work more on the main game mechanic and make it more balanced...
There were no indications that the news effects the items in the current day or the day after so I had to discover that myself at first, there are so many items to trade but so few news each day to the point that there were times when the item effected by the news wasn't even in the shop, so it's hard to gather money before the event happens, and when the time of the event comes at the 10th day, I'm barely holding on to the -50 for each day and there comes an illness that takes -500 bucks out of me, making my loss at the next day 100% guaranteed.
I did enjoy the visuals so much though, the TV static effect and the overall reactive UI were really cool!
Play game
Biscuit Tycoon!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #219 | 4.129 | 4.129 |
| Theme | #299 | 3.677 | 3.677 |
| Audio | #430 | 3.323 | 3.323 |
| Overall | #483 | 3.366 | 3.366 |
| Innovation | #492 | 3.226 | 3.226 |
| Gameplay | #888 | 2.903 | 2.903 |
| Enjoyment | #1004 | 2.935 | 2.935 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
A game of buying and selling. Sometimes you have to take a gamble to win big
What code and assets did you not make from scratch during the jam (if any)?
Null
How many people worked on the game?1





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