This is my favorite game of the jam now!
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black white's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #377 | 3.381 | 3.381 |
| Visuals | #753 | 3.429 | 3.429 |
| Enjoyment | #1106 | 2.810 | 2.810 |
| Overall | #1118 | 2.746 | 2.746 |
| Gameplay | #1158 | 2.571 | 2.571 |
| Innovation | #1489 | 2.095 | 2.095 |
| Theme | #1560 | 2.190 | 2.190 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Player need to collect all the gold biscuits in order to win the game.
What code and assets did you not make from scratch during the jam (if any)?
The visuals are all assets by Kenny.nl
How many people worked on the game?1
Comments
I love this i completed it in about one minute and love the dash effect
This was rather difficult, in a way that was frustrating rather than fun. In other platformers, homing projectiles are slower than regular ones thus giving the player a chance to avoid them a bit easier. The players speed overall might be faster, but the player also has to navigate a map which in turn makes him slower. I really didn't like how every time I launched up to where the first missiles were, I was met by a missile, and I also soft-locked myself by having all the falling platforms fall and not being able to cross afterwards, so maybe add a feature that allows them to return after some time? I think the art and music was great, and the aspects are there, it just needs to be hard in a way that feels rewarding rather than frustrating.
Itโs all ok! Just a matter of level design! I hope Iโm not discouraging you! With more learning, youโll be able to make levels that flow a bit more. Iโm sorry if my constructive criticism came off too harsh, perhaps I was just grumpy at the time. Regardless, youโve completed a game in a week, and thatโs something to be proud of. A lot of jammers donโt.
Impossible to finish if you get to the end without collecting all golden biscuits because the falling plattforms don't respawn. But overall a fun little plattformer!
Actually when I was making this game I just need the last platform to reach the jumper in order to win the game, I used double jump + dash in order to clear it, that's why I did not respawn the falling platform.
I m sorry for your bad experience I'll definitely mind it for next time.
Thank you for the comment.
Nice little platformer. After almost finishing the stage and dying, there were random platforms spawned in weird places. Overall, was really good.
Dodging that first rocket launcher was such a pain ๐ really fun though especially the dash mechanic. The double jump could use some punch though. Good job โค
While playing it, I thought you could have had more level area or levels for the mechanics. Like an area just using the single jump or dash to make them feel more important. Also that builds the player's skill for the more challenging areas like the homing missile. Its good to take note of what is difficult and what is easy for players. Not every aspect of the level has to be as or more difficult than the last. Its nice to reward the player with some filler easier parts. Or in two words... Level Design lol But great job for your second game!!
A very nice simple platform game that's straight-to-the-point, with dialogue to add the icing on the cake. ๐๐
Actually, they were coins initially I just scale them up a bit and colour them golden ๐ , I'll definitely agree with you, next time I'll create something more inclined towards the theme. Thanks a lot for the comment. I just started doing game dev, about a month ago so didn't come up with some cool idea. ๐




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