Really cool game and idea! I did find the controls and perspective to manage but really fun!
Play game
Dead Man's Hand's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #475 | 3.242 | 3.400 |
| Theme | #988 | 2.956 | 3.100 |
| Overall | #1155 | 2.686 | 2.817 |
| Audio | #1181 | 2.479 | 2.600 |
| Enjoyment | #1212 | 2.670 | 2.800 |
| Gameplay | #1363 | 2.288 | 2.400 |
| Visuals | #1405 | 2.479 | 2.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Players must risk their chips before entering a room full of enemies by betting on how well they will do in the room
What code and assets did you not make from scratch during the jam (if any)?
The music/sound effects, everything else was from scratch
How many people worked on the game?2
Comments
The game is a very fun idea, the only major issues i have is understanding when I've hit the enemy or not and the perspective being a little hard to deal with.
Another small thing, i had trouble understanding what the blind system was for (but i think if i kept playing i would have figure it out eventually)
I really liked the betting system and being able to choose a reward at the end of a level. Overall, cool concept just needs some small tweaks
This game was a lot of fun! It took me a little bit to get use to the controls but when I did I was able to clear some floors. I just kept ending up running out of bullets haha. Thanks for making this!
Thanks for making this! I enjoyed playing it. A couple issues - full screen didn't work for me and without that, my mouse kept going outside the play area. Also, 3d perspective is a bit annoying, didn't see anything to turn my camera which meant sometimes having to walk back to approach an enemy from a specific direction. Also would be good to have an indication when I hit an enemy that takes more than 1 hit to die, otherwise I'm never sure if I hit them. thanks again
The idea itself is pretty cool, but the execution sadly is pretty subpar. I guess this mightve been your first 3D game (I still havent had my shot at one), at it mightve been difficult / you didnt have enough time, but its very scuffed, and unsatisfying. I somehow understood the UI at the start but it also isnt the cleanest thing and could be hard to understand for others. I also dont like the dead silence atleast the music is pretty chill tho
aaah I see, Ive taken upon myself working in MonoGame lately to make a 2D voxel based game and its fun to work with that, if you enjoyed the challenge all the power to you but yk, for a generic no limitations game jam youre kinda bound to get bad reviews instead of praise. I personally cannot recommend Godot enough especially for gamejams, Ive worked a lot more with Unity before but it is so clunky compared to Godot and GDScript it both allows you to write dirty code and overall make quick stuff but when you have the time to make it better it feels so clean it just gives you freedom tbh
Thank you for playing! We've used Godot in the past, and it's awesome. We just wanted to try something new for this Jam. The engine doesn't have a GUI, so it's entirely code, which means doing the rendering and animation basically from scratch. It was a learning curve for sure, and we would have loved to put more time into polishing, but it was tons of fun overall. Appreciate the feedback!
Ah I only skimmed through the game page actually and I have just noticed (unless this was just added and wasnt there before) that its made with Bevy, and I have actually tried Bevy before, made a game from a tutorial and Ill say that well as a person new to Rust and its tradeoffs, Im not sure if there are any benefits to using Bevy for simple games and especially on a deadline, its a powerful engine that will maybe keep you safe from a lot of headaches on a big project, but it takes literal ages implementing even the simplest of gameplay because of how interconnected and sterile everything has to be, like even compared to other barebones frameworks / engines like RayLib, MonoGame or Love2D etc, but yeah thats just my take
Haha, we used Bevy for this exact limitation.
It was definitely more difficult than something like Godot or even MonoGame for a jam with such limited time.
But sometimes you just need an excuse to do something stupid, and we plan on using this game to play around with the engine some more. Sometimes a small, quick project like this can turn into something more.
It's just a Game Jam, we didn't take it too seriously.


Leave a comment
Log in with itch.io to leave a comment.