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A jam submission

PAYDAYView game page

Submitted by FwitBees — 1 hour, 43 minutes before the deadline
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PAYDAY's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#14832.2923.400
Audio#15491.8882.800
Enjoyment#15632.1573.200
Visuals#16232.1573.200
Overall#16381.9782.933
Innovation#17111.7532.600
Gameplay#18081.6182.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
You are a robber needing just some more of that sweet dough. You come across a antique shop you decide to make it your next target but that's when it starts to go horribly wrong.

How much money are you willing to risk you life for.

What code and assets did you not make from scratch during the jam (if any)?
Textures.com

Freesound.org

"Character_ Male_01" (https://skfb.ly/oLFVr) by Elbolillo is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

"Paquete de modelos low poly estilo psx 2" (https://elbolilloduro.itch.io/paquete-de-modelos-low-poly-estilo-psx-2 ) by Elbolillo

"Trailer Park" ( https://elbolilloduro.itch.io/trailer-park​ ) by Elbolillo

VCR OSD Mono by Riciery Leal​

How many people worked on the game?
1

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Comments

Submitted (1 edit)

Good effort! I always enjoy games with this graphic, but you should guide the player more. I do not know is it me or the mouse sensivity is too low

Developer

Thanks for the feedback Ill make sure to look into finding a way to guide the player better if you could be more specific in what kind of guidance you are talking about that would be wonderful? 

Submitted

At first I did not know where to go in the map cuz the area is so that confused me.

Developer

aaa got it ill make sure to add some type of guidance to give the player more direction.

Submitted

The 3d pixelated aesthetic was terrific and gave it that spooky feel.

Developer

Thanks man im glad you liked it 

Submitted

Nice game, aesthetics were well made. The monster or the person walking around the store was rather borind though, they never did anything other than make noises, walk away from me and generally vibe around, it could be improved. 

Developer

Thanks for the feedback the EnemyAI is something I really wished I spent more time on hopefully next time I can make one that is a little more responsive.

Submitted

Don't worry, the AI of enemies is something that always takes me a lot longer than anticiapated.