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CreamPunk's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #1070 | 3.015 | 3.333 |
| Audio | #1150 | 2.513 | 2.778 |
| Overall | #1484 | 2.245 | 2.481 |
| Enjoyment | #1538 | 2.211 | 2.444 |
| Innovation | #1634 | 1.910 | 2.111 |
| Gameplay | #1646 | 1.910 | 2.111 |
| Theme | #1733 | 1.910 | 2.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Its very biscuit coded, you literally fight a biscuit every minute for the opportunity to get a biscuit drop and increase your health.
What code and assets did you not make from scratch during the jam (if any)?
Scabber Font - https://ggbot.itch.io/
Tiny Wonder GUI Pack! - https://butterymilk.itch.io/
Input Prompts Pixel 16× - https://kenney-assets.itch.io/
900+ Pixel Art Texture - 256x256 - https://flakdeau19.itch.io/
FPS ARMS - PSX / PS1 STYLE - https://cemckrc.itch.io/
the sounds as well as the shaders were not made by me
How many people worked on the game?1
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Comments
Loved the graphics. Really interesting aesthetic with the shaders and the weird enemies. It was a fun time
The graphics were really intriguing and I liked the CRT monitor overlay. There were, however some bugs like the entire stage being empty for a few minutes before being barraged by tons of enemies that randomly spawned in. Good work though!
VERY GOOD GRAPHICS. I like those type of games hahah
I love the trippy visuals, however the game is really buggy... sometimes the game is running smoothly and other times there are random lag spikes, not sure what causes that.
Not a bad game at all, the Idea is there but there is some bugs, somehow I got 1000 eggs which crashed the game for me but with enough development and this style which is amazing, it can become something!
The snakelike trails of ammo slightly lagged my game, but what's a few frames for a creepier atmosphere? The (sugar-cube?) ants look like disturbed upside-down faces sprouting tree-branch limbs - and fit great with the level's design. I think the player maybe unintentionally receives too much ammo, though. A few minutes in and I had stockpiled over 1,000 of each variety. Will be checking for any updates!