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Path to Frogs's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #1014 | 3.091 | 3.625 |
| Innovation | #1201 | 2.452 | 2.875 |
| Gameplay | #1331 | 2.345 | 2.750 |
| Overall | #1390 | 2.381 | 2.792 |
| Enjoyment | #1421 | 2.345 | 2.750 |
| Audio | #1519 | 1.919 | 2.250 |
| Theme | #1590 | 2.132 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You can catch dragonflies, which will give you a risk of dying (50%) and a chance of decreasing your hunger level by 50%.
What code and assets did you not make from scratch during the jam (if any)?
All the sounds for this game were taken from "mixkit".
How many people worked on the game?1
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Comments
Hey fellow frogger xD Your game was really interesting, I really liked the unique mechanics, well done!
Hi, thanks for your feedback :)
Very cool, I really like the narrative, like the journey theme and all the different places you travel through. Very unique and calming visuals, and the ambiance sounds are very relaxing and fitting aswell. Also, has frogs so it's a 10/10
Thanks for feedback 🐸 🐸 🐸
Very calming game with pretty satisfying gameplay. Although I thought it was a little unintuitive what the bar on top meant and how the theme worked. Reading the description now makes it clearer. Besides that, great work! :D
Thanks for feedback 🐸
The artistic style is very unique, and the gameplay seems to have some singularity. Overall, it is a game that makes people feel peaceful
Thanks for feedback 🐸
I do really like the art style! Creative idea, and impressive for a solo dev! Really great job! (P.S., I would try compiling to WEBGL while the game files are not locked, as more people will play your game that way). Noticed no bugs, except for the fireflies lol!
I wanted to do the WebGL built, but it was too laggy and sometimes just didn't work :( But, thanks for your feedback. 🐸
I like how short and sweet it is. I also love the art of the game! The gameplay was also surprisingly a bit deeper, as I found it a little difficult to actively avoid the dragonflies when I didn't want to take a risk. I do think there should be a better indicator that you died though. There were also no sounds aside from the forest noises. Also h e l l o f e l l o w f r o g.
Thanks, I'm glad you enjoyed my game. I agree with the need for the indicator of death, I just could not find a sound to feel like a frog eating insects and then dying. And that's cool that we both have frog games, haha 🐸