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A jam submission

GreedlandView game page

Amass a goblins fortune while fending of nasty thieves
Submitted by Jean.Isserstedt — 1 hour, 21 minutes before the deadline
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Greedland's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#2783.7273.727
Gameplay#3473.4553.455
Innovation#3803.3643.364
Overall#4463.4093.409
Visuals#5043.7273.727
Theme#5903.3643.364
Audio#9172.8182.818

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
Greedlands pushes you to accept difficult challenges. Every challenge is risky but gives you a great reward.
Do you "risk it for the biscuit"?

What code and assets did you not make from scratch during the jam (if any)?
Enemy sprites and world tileset are from CraftPix.net

How many people worked on the game?
2

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Comments

Submitted(+1)

Great game! It was such a cool concept. Congrats ;)

Submitted(+1)

The game itself is really fun. I had just one issue when on day 3 I lost the game due to lack of money even though I had over 150 coins left just mostly on the ground. Other than that everything works great and I had a lot of fun with this one.

Developer

Yeah its something that is really not well explained. It can happen that there is no gold left in the pit, so an enemy may notice and "tell the boss" that its empty. You will see that if the icon above an enemies head is an envelope. If they escape with the envelope you loose as well.

Submitted(+1)

Quite enjoyed this. Collecting golden and seeing it fly to your stash is pretty satisfying! 

Submitted(+1)

Wow, great job guys! This game is super fun and I love being able to choose what I want to go for each round. Good job!

Developer

Thanks for playing!

Submitted(+1)

I had a lot of fun playing. Very cool!
Submitted(+1)

Ended the game with over 2,000 gold and an AFK arrow-turret strategy, really liked the artwork (especially how the gold pit is lit up) and the gameplay loop! The only bug I found was that sometimes waves with the giant goblins are split into 2 separate waves with 2 rewards. It'd be cool if the king implemented a more progressive tax structure (incentivizing the player to take those extra gold rewards), since in most runs running out of gold is not an issue, and I sort of snowball towards the end. 

Developer

Oh thanks for mentioning the bug, will take a look. 
Yeah the tax structure is definitely something we should improve on. Thanks for the feedback!

Submitted(+1)

1500 gold and doing 1000 damage per swing hahaha, I am the alpha loot goblin.

Developer(+1)

haha heeeell yeah :P

Submitted(+1)

Good graphics. Don't make initial enemies so hard to kill for better gameplay. I like the idea and concept. Great work, good potential. 

Developer(+1)

fair point! Thanks for playing!

Submitted

hey bro your game page is locked? Is it not available for public?

Developer

hey! Should be public now. We were still working on the page itself