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Risky Gardening's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #2001 | 1.348 | 2.000 |
| Audio | #2076 | 0.944 | 1.400 |
| Gameplay | #2108 | 1.079 | 1.600 |
| Theme | #2120 | 1.214 | 1.800 |
| Enjoyment | #2126 | 1.079 | 1.600 |
| Overall | #2158 | 1.079 | 1.600 |
| Visuals | #2227 | 0.809 | 1.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You buy seeds and plant them, but only if you are lucky with the weather you make a profit.
What code and assets did you not make from scratch during the jam (if any)?
The audio. It's form HitsLab (https://pixabay.com/de/users/hitslab-47305729/)
How many people worked on the game?1
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Comments
Nice interpretation of the theme! Taking risks in gardening is a nice take, and definitely has some potential. I found a bug with putting soil on top of the UI, but overall good job.
very nice game, it needs some work on the UI, other than that pretty good
It feels like the game has strong potential to teach which crops should be planted in which season and how to take care of them. I think it could be nice to have a bit more freedom of action, so the player can prepare more reliably for the next year.
Good point. I thought about adding things like irrigation, but choose to keep it simple. The ability to plant in other seasons than spring could also make it more complex, so thanks for sharing your ideas about the game.
I don't understand what to do. I planted something; maybe a different visual cue would be helpful. Nothing happens when I click 'Next Phase'.
There was a bug where I created new brown fields where I could choose which crops to plant.
Could you explain a bit more about the game? I would like to try it again.
Thanks a lot for playing and for sharing your feedback — that’s really helpful for me!
You’re right that sometimes it feels like nothing happens when you press Next Phase. The idea is that crops only grow when the weather matches their needs, but I can see that this isn’t very clear in the current version.
Here’s how it works at the moment:
In spring, you plant crops.
Each time you click Next Phase, the season changes and you see the weather for that season.
In summer, crops may grow if the weather is right.
By clicking again, you move to autumn, where you harvest what grew.
At the end of autumn, you also get the option to upgrade a seed.
And thank you for reporting the bug with the new brown fields — I’ll look into that!
You idea is pretty cool, nice job! It would be really cool as well if you don't know exactly which plant youre planting and you have to kinda find out what is going to be, how it grows and that would be the risk based on weather and season.
Thanks. That could be a nice variation of the game, maybe as more difficult level.
Thankyou for posting your game, it was fun to play ^-^
Thanks for playing my game.