I really liked that in order to attack, you need to play mini-games that have different difficulty levels depending on the strength of the spell.
The game looks good, feels good, very clean and beautiful art
| Criteria | Rank | Score* | Raw Score |
| Overall | #2 | 4.270 | 4.270 |
| Gameplay | #3 | 4.295 | 4.295 |
| Visuals | #4 | 4.770 | 4.770 |
| Enjoyment | #8 | 4.344 | 4.344 |
| Innovation | #25 | 4.082 | 4.082 |
| Theme | #26 | 4.246 | 4.246 |
| Audio | #79 | 3.885 | 3.885 |
Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
"Risk it for the biscuit" - both literally and metaphorically. The end goal is to obtain the Golden Biscuit that Nobody misplaced, and the player chooses what amount of risk they are willing to take in order to gain appropriate rewards. Difficult spells are more effective, but harder to pull off.
What code and assets did you not make from scratch during the jam (if any)?
We did our own programming and our own art, the only portion we have used that was not made by us is the audio:
- Menu / campaign music: "Our Story Begins" Kevin MacLeod (incompetech.com):,
Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/
- Battle music: "Suspense Dramatic Orchestral Loop 1" Cyberwave-Orchestra (Pixabay),
- Win screen: "Uplifting Orchestral Music" Sonican (Pixabay),
- Lose screen: "Enchanted Mystery - 60 Seconds" Sonican (Pixabay)
- "Melodic Mayhem" sound bundle and pixabay.com
How many people worked on the game?2
I really liked that in order to attack, you need to play mini-games that have different difficulty levels depending on the strength of the spell.
The game looks good, feels good, very clean and beautiful art
Very fun and challenging game, great themes and art style, really loved this one, I am a sucker for turn-based, but this concept of risking it make it even more fun. Great work! I want more of this!
This is a very creative game and I really love the art style! It would be nice if the spells had a reduced effect if you make a mistake, since "all or nothing" felt pretty punishing. But it didn't take much away from the fun I had, and I suppose that's part of the risk of attempting the difficult spells!
A really fun game! Adorable artstyle, with fun risk vs reward gameplay.
Well done!
Whaaaa! Such an amazing world! Very well put-up game, all the sound and swishing and swooshing - very profesh!
Really enjoyed art! The enemies were actually so cute - I felt bad attacking them! Fun mini-games!
I LOVED this game! I really liked the attack choices and risks they have. The attacks are fun tol do and the strategizing is pretty cool. Again, I loved it.
Nice. I really like that you went all in on the risk theme. Every decision is based on a careful decision between risk and reward, so I think you totally nailed that part of the theme!
Very difficult game but such charming and lovely art! I would try to stick to the easier ones when I could but after many attempts couldn't beat it. Was a fun experience though and may try again - nicely done!
Not sure if the game is super hard or if I'm just terrible at it 😅 Either way, it's one of the best games I've played in this JAM. Congrats, I'll be back for more!
Super cool game! Would play it in my free time. A lot of mechanics so it doesn`t feel repetative :D
The art is amazing, sound is good, gameplay is fun and engage. The mechanic of playing mini game with different level grant you power to deal damage to enemy is quite simple yet brilliant. Good game!
Very good art and a delight to play, truly. Very good job!
Would you play my game also? :)
OMG this game was made in one week ?? The art is amazing, love a good card game and there are some awesome mini games as well ?? Well done loved it !!
Very cool idea! I can see it being expanded a lot! Right now it's a bit frustrating understanding the power of a spell since they change all the time. It feels like a hard version of a spell can be weaker than its normal version sometimes.
I would love being able to specialize, but still have to use other spells sometimes to counter specific enemies.
Very good job guys
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