I really like how the weapons feel when shooting. I think the hitboxes could be slightly smaller (many bullets wasted cause it looked like it wouldn't hit obstacles) and the weapon doesn't really point to the mouse cursor. Everything else was great, really liked the atmosphere!
Play Protocol:Shutdown
Protocol:Shutdown's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #131 | 4.308 | 4.308 |
| Audio | #358 | 3.410 | 3.410 |
| Gameplay | #364 | 3.436 | 3.436 |
| Overall | #424 | 3.432 | 3.432 |
| Innovation | #586 | 3.103 | 3.103 |
| Enjoyment | #616 | 3.359 | 3.359 |
| Theme | #966 | 2.974 | 2.974 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Protocol: Shutdown embraces the ‘Risk it for the Biscuit’ theme, forcing players to gamble their safety to save a console. Abandon weapons in search of something better, but every risk comes with no guarantees.
What code and assets did you not make from scratch during the jam (if any)?
We used a few stock sound effects but aside from that everything is created from scratch specifically for this game jam!
How many people worked on the game?3









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