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A jam submission

Poly Wants The BiscuitView game page

THE BISCUIT! AARG!
Submitted by itaisinger — 1 day, 17 hours before the deadline
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Poly Wants The Biscuit's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#4373.3173.667
Theme#7383.2163.556
Enjoyment#8453.1163.444
Gameplay#8722.9153.222
Overall#8733.0323.352
Innovation#9652.7143.000
Visuals#11332.9153.222

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
poly the parrot tries to get the captain biscuit, risking it all in the process

What code and assets did you not make from scratch during the jam (if any)?
just the song

How many people worked on the game?
5

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Comments

Submitted(+1)

Nice work! Here are a few notes:

- The title screen is full of charm, the loop is a bit choppy but I love the art and how it looks. The start button took a few tries to get working, though.

- The controls are a bit hard to see on the screen, I'd recommend upping the contrast and also making itmore clear that you can glide.

- The music is hilarious!

- The sounds you can make are also hilarious, and I love the core concept and how your voice and your need to glide interact. Really fun concept.

- That said, I think gliding is really awkward because of how long it takes to get going - I'd recommend having the player start to glide earlier in their fall.

- The art is all pleasing, even if Poly looks a bit out of place - I LOVE the thumbnail you made, though, it's funny and absolutely full of character.

- It wasn't immediately obvious to me that each key was one use only - perhaps color each key and key door a different color, or play a sound to note that the player is out of keys?

- I unfortunately kept getting stuck after running into walls while gliding around (always while going left for whatever reason), which kept me from getting very far - I could still make sounds, but I wouldn't rise into the air.

Because I got stuck and because the process of moving up to glide down was a bit tedious, I didn't get far, but I think you have a solid start here! 

Developer

Thanks a bunch for the detailed analysis. I'm glad that you took the time but at the same time it's kind of a shame since i sort of know all of this criticism and just deliberately decided that this game just isn't worth the extra time it'll take to polish up all of those aspects.

I like this game but honestly i dont think it has some hidden potential, the main feature of screaming is very very half baked, and other than that its just a bird platformer.

If there was some stronger concept here, like if the screaming had more depth or the level design was very good or smt i would've taken the extra 12 hours to polish up some of the things you mentioned, but as of now i think it's kind of a waste of time. The main draw of the game is that its funny, and making it more polished won't make it that much better. Rather work on my main project.

Submitted(+1)

'That's got to be the best parrot I've ever seen.'

'So it would seem...'

This game's really funny and the bird controls very well. I love all the voiced sound effects and especially like how the music gets more intense when you pickup the final key. Great Job.

Developer

Thanks :) epic reference 

Submitted(+1)

The game is funny, I liked it (Note: you should fix the collision on the planks. You can quickly beat the game by flying over them)

Developer

Oh that's interesting I didn't know that. I'll try to get around to that, thanks.

Submitted(+1)

My kind of game, specially when there is an easier way to get to the buscuit

Developer

Huh? What easier way? Have you found some exploit? I'd love to hear

Submitted

Developer

Damn, thanks a bunch, I'll try to get around to fixing that

Submitted(+1)

Bird bro needs to chill. A lil funny

Submitted(+1)

it was fun

Submitted(+1)

a weird game for me but it was very fun 

Submitted(+1)

very funny!