Amazingly addictive!
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Miner's Burden's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #517 | 3.284 | 3.284 |
| Innovation | #644 | 3.060 | 3.060 |
| Enjoyment | #695 | 3.279 | 3.279 |
| Overall | #782 | 3.115 | 3.115 |
| Audio | #790 | 2.956 | 2.956 |
| Visuals | #950 | 3.191 | 3.191 |
| Theme | #1021 | 2.918 | 2.918 |
Ranked from 183 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The goal is to earn money. To do so, the player must platform, then spend money on upgrades to earn even more. Within a short time, upgrades must be used wisely to make more than what was spent — otherwise, the player may finish with less. If they don’t invest, they risk missing out on greater profit. To earn more, they must take risks: every item collected slows them down, testing their platforming skills. The player has to risk it for money.
What code and assets did you not make from scratch during the jam (if any)?
The only asset we didn’t make from scratch is the font. Everything else was created by our team during the jam.
How many people worked on the game?4
Comments
Cool mining game! I love how you placed the tutorial steps exactly where they needed to be! I was looking for the dash btn when I saw the X exactly when I needed it lol. Levels are also good based on the players movement! Nice concept!
Quick Suggestions:
- The Shop could have a close btn or clicking ESC should close it too
- When hitting for example spikes the timer could be reduced a bit
Congrats!
Nice concept and gameplay! Progress is really smooth it made me play the game for minutes without realizing.
Nice looking characters and tiles!
The gameplay is fun! I feel ashamed that I went through almost my entire first run without realizing I have to accept the ore I mine...I was wondering why I wasn't getting much money from the merchant. I would get 50 coins after mining most of the level I could reach, and I was like...wat??...I guess I was selling whatever I mined last and didn't interact with. I should've known too because my speed wasn't decreasing at all. I probably should've read the instructions better lmao. I had a lot of fun, but my score was abysmal!
The controls felt pretty rough to use - I like the concept overall though
I liked the mix of mining and platforming, am not a fan of the controls - maybe this calls for a controller or something, dashing while going right is that much more difficult than while going left for example. Also kept forgetting to pick up stuff.
I do love mining games though so had a blast, thanks for making it!
a nice game that loops and stuff well. it really fits with the theme!
Really nice concept and the mechanics are well explained even if discarding loot kind of felt counterintuitive and had me stuck until I had to restart to understand I had to press C to collect them, but overall enjoyed playing it, well done!
Thanks for the feedback! We actually designed it this way so that players would sometimes have to reject ores in order to save room for better ones later on. By the time you reach the final level, you’ll want the most valuable ores — so if a low-value one appears, rejecting it is a strategic choice. But if luck isn’t on your side and you don’t get enough high-value ores, you’ll eventually have to go back and take some of the ones you passed earlier. That’s the risk–reward element we felt matched the theme.
i loved how the game plays and the progression system i just had one problem of not being told where to go on the second run, i had the dash and everything upgraded and i found a dead end i kept wondering for few minutes but i still don't know what to do.
I like the gameplay loop, the contrast between mining to sell and platforming was really neat, but some of the hitboxes on the spikes were really frustrating. Could be skill issue though, I don't tend to play a lot of action-intensive platformers








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