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number's game's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1379 | 2.157 | 3.200 |
| Enjoyment | #1468 | 2.292 | 3.400 |
| Visuals | #1533 | 2.292 | 3.400 |
| Gameplay | #1558 | 2.023 | 3.000 |
| Overall | #1640 | 1.978 | 2.933 |
| Innovation | #1805 | 1.618 | 2.400 |
| Theme | #1993 | 1.483 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The biscuit in question is reaching the end of the tower. Beat every boss and everything you take from the tower is yours.
The risk, other than the inherent danger of the tower, is that to win difficult fights, you have to use limited resources gathered over time. Your health, money, and items. You could do the safe option of running away but that loses money and means you gain nothing, so you may not be strong enough to beat the bosses.
You must constantly make smart choices to reach the end of the tower.
What code and assets did you not make from scratch during the jam (if any)?
Community-made plugins for RPG Maker MV were used.
How many people worked on the game?3
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Comments
A pretty enjoyable little bite-sized RPG. Fun character designs.
Hey I don't know how this doesn't have more reviews yet. The graphics and sound effects are great, the mechanics work with no bugs that I could find, and Vami's introduction is hilarious. I'm following you guys for future game updates! The only criticism I could come up with was that the enemies don't have health bars so I can't feel the progression in a fight!
Pretty fun one, gets really repetative really quickly though. Feels polished for a game jam submission. Good work!