Very awesome take on the genre and nice use of the theme. I kept risking it but I'm not sure what the bonus was. From the various upgrades it would have been nice to have something related to the player speed but it's more of a nitpick than an actual complain. The game is really addictive and fun to play!
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Feed 'em Up's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #225 | 3.800 | 3.800 |
| Gameplay | #352 | 3.450 | 3.450 |
| Audio | #544 | 3.200 | 3.200 |
| Overall | #739 | 3.150 | 3.150 |
| Visuals | #893 | 3.250 | 3.250 |
| Theme | #899 | 3.050 | 3.050 |
| Innovation | #1445 | 2.150 | 2.150 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game fits the theme mainly through its use of high-risk, high-reward mechanics. In the game you can choose to take a greater risk by facing stronger opponents in exchange for becoming stronger down the line. It's all about risking it for the biscuit.
What code and assets did you not make from scratch during the jam (if any)?
Most of the visuals and audio. Credits for which can be found in the game's page.
How many people worked on the game?2


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