This game is great – the boss fight are really challenging, and the animations are awesome
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Revenge on Bruce's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Unique Mechanics | #4 | 2.967 | 3.071 |
| Overall | #11 | 2.829 | 2.929 |
| General Fun | #13 | 2.829 | 2.929 |
| Visuals & Theme | #19 | 2.691 | 2.786 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
A very dynamic and enjoyable game! I loved the visuals and animations. The second phase is really challenging.
Okay, this is one game that could really benefit from some music! By all means a very nice start perhaps it would be a bit better if the boss gradually gets its moves instead.
So, it was quite good in the second phase. The first phase of the battle seemed too long. And shooting up the Boss for a long time is tiring. After the second attempt, I don't want to repeat it because of the length. I liked animations, timings not bad. Adding music to the background would be great. Good luck!
Robert's got a quick hand
He'll look around the room
He won't tell you his plan
He's got a rolled cigarette
Hanging out his mouth
He's a cowboy man
Yeah he found an eight-shooter gun
In his closet with a box of fun things
I don't even know what
But he's coming for Bruce, yeah he's coming for Bruce
That's what it feels like when I play "Revenge on Bruce". Cool boss fight, ngl. Love the moveset, especially on the second phase. Bruce has just obliterated me d T - T b, but it was a fun experience! Also neat dodge effect, kinda like the "Matrix" trail.
I was this close to defeating him 🤏
this game may have 1 level but the visuals and everything is just top noch
This boss battle is very very fluid - I could see this in large scale waves of enemies or even a story game with bosses.
I added some very basic boss phase AI into my entry and I know it can be tricky managing all those states and transitions - you’ve done an excellent job here.
The animations and sounds as well as the Visual Effects are very nice!
Hey there!
What you’ve done with the boss is awesome—stages, movement, effects. I also love the mechanic with the “blank” bullets.
It just felt like you ran out of time. It would be really cool to fight not only the boss but also waves of enemies, and to have more control over buffs and extra damage (as PinoMatutino mentioned).
Great job, and thanks for the game!
P.S. I just read the other comment and realized the red bullets were critical, not blank :D
Hey, very nice game! It has escalable potential imo. Liked both visuals and gameplay too. Only thing was that the boss had too much life but I guess that being the only enemy it was understandable. Btw I think a good mechanic could be that if you hit K in the exact moment a bullet is being introduced into the gun to make it a Critical bullet could be interesting to add more depth to the gameplay!
Good game, I loved the visuals and animations. However, I didn't like the fact that you had to dash to reload.







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