Slowly drowning was mortifying!
Good work.
Play game
Crushing Depth's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #170 | 3.846 | 3.846 |
| Innovation | #207 | 3.615 | 3.615 |
| Audio | #297 | 3.462 | 3.462 |
| Overall | #348 | 3.500 | 3.500 |
| Visuals | #530 | 3.692 | 3.692 |
| Gameplay | #629 | 3.154 | 3.154 |
| Enjoyment | #732 | 3.231 | 3.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You have to risk your life to swim down to the bottom of the ocean to collect treasure and come back up with it.
What code and assets did you not make from scratch during the jam (if any)?
Synty - PolygonNature
Synty - PolygonParticleFX
Pixabay - Wondrous Waters - Julius H.
Pixabay - Large Underwater Explosion - David Dumais
Pixabay - Underwater - Jurij
Pixabay - Underwater Ambience - Freesound Community
How many people worked on the game?1







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