Nice bunch of levels. Between the big jumps and the music, it feels very Mario. The jumping feels pretty good. On the start of dodge'n'fly, that purple spinning thing is cruel. I get by maybe 1/5 tries. I guess it's better than being dunked at the end. Since it and lucky road are timed, starting over seems like a big setback in those matches. It's on the difficult side for me, but I had fun trying.
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Skippi's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1863 | 1.357 | 2.250 |
| Gameplay | #1877 | 1.508 | 2.500 |
| Theme | #1971 | 1.508 | 2.500 |
| Enjoyment | #2025 | 1.357 | 2.250 |
| Overall | #2055 | 1.332 | 2.208 |
| Innovation | #2105 | 1.055 | 1.750 |
| Visuals | #2124 | 1.206 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
So, the player need to play risky games and that is the theme, Risk it for the Biscuit means risking and winning something back as a reward.
What code and assets did you not make from scratch during the jam (if any)?
Only music
How many people worked on the game?1






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