Wow, what a cool idea for a breakout twist. I enjoyed it even though I sucked at it :)
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Maxxout's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #3 | 4.500 | 4.500 |
| Fun | #6 | 4.188 | 4.188 |
| Sound and Music | #6 | 4.125 | 4.125 |
| Overall | #6 | 3.969 | 3.969 |
| Game Feel | #7 | 3.938 | 3.938 |
| Definition of Done | #11 | 4.250 | 4.250 |
| Accessibility | #17 | 2.812 | 2.812 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game
Breakout
How many members of your team ?1
What Engine was this created in?
Godot 4.4.1
How many of the 20 Games have you completed?1
How many Jams have you done?5
Source Code Link
https://github.com/ericvennemeyer/maxxout
Comments
I just finished the level! I didn't know if there was anything after that but it was pretty cool, and I love games that revisit familiar gameplay mechanics.
I noticed something about the difficulty that I typically would expect to increase gradually, but actually decreased as I destroyed blocks, because the remaining blocks are further away from the paddles, giving me more time to react and making it easier to predict the colors.
Overall the game was challenging but in a fun way since I got better and better at the mechanics, and the visuals were great!
Congrats on finishing the level, you were one of the few! That's a really interesting point you make about the difficulty decreasing as you progress. Kinda makes me think I should combine this with a Tetris-like mechanic, where you start with fewer blocks and have to try to clear them before more appear and shorten the distance to your paddles...
Anyway, thanks for playing, and thanks for the feedback!
Totally love the idea and could see myself immersed in this for a long time! The visuals are so pretty and the sounds/music fit well. I think maybe if the difficulty was ramped up a bit slower it would be easier to get into. Like starting with two colors and then slowly going up to 4 or something.
Holy crow, the juice, the difficulty, the sound, this was a blast! Very unique take on the breakout formula, very fun!
This is a very clever idea! i like it a lot! it was a liiitle bit difficult to get the hang of but i ended up getting the stage finished after a few tries! the only thing catching me out wass, maybe when i was hitting the gaps between the blocks i would expect one color to come back but it would bounce a ton of times then come back as something i wasn't expecting >.<
the polish is really nice, the way the stars zoom past when you open the stage and the pulse of the blocks all looks really cleann!
awesome job!! :D
I love the twists on breakout: multiple and circular paddles, and color changing blocks and ball. Very creative! The music was nice and chill, and the background nice without being too distracting. My own regret is not having enough space between my paddles and the center blocks. Sometimes it’s difficult to swing the right color around in time. That being said, I bet a little bit of practice might help too, heh. Very nice and clean.
You know what? I was asking myself all along if the bricks needed to be smaller, or fewer, or if the screen needed to be larger, precisely to allow a little more room between the paddles and the blocks. Also, I spent so much time playtesting that I lost all sense of proportion regarding the difficulty level. I was actually worried it would be TOO easy. FWIW, it is possible to finish the level. (I promise!)
Anyway, thanks for playing!
It is a little on the tricky side, but once I started getting the hang of it's pretty fun. Very interesting take on the game with great vibrant visuals. Nice work!





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