cute game, would of liked maybe a slighty faster fire rate but overall would say it was enjoyable
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Second Planet War (SPW)'s itch.io pageHow does the game fit the theme?
> The theme was “Risk it for the biscuit.”
Our game connects to this theme through both story and gameplay. At the beginning, the Emperor calls the Hero to rescue the city from an alien invasion. The Hero must risk everything across three levels: fighting aliens, defeating aircrafts, and collecting the kingdom’s gold before it is stolen.
At the end, after all the risks, the Emperor rewards the Hero in front of the citizens. The twist is that the “ultimate prize” is a biscuit, turning the theme into a funny but memorable ending — the Hero truly “risked it for the biscuit.”
What code and assets did you not make from scratch during the jam (if any)?
All code and assets were created from scratch except for one thing: the sound effects, which we got from the free online site Pixabay.
How many people worked on the game?3


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